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Outgunned Adventure Is Smart As A Whip
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<blockquote data-quote="Ruin Explorer" data-source="post: 9664854" data-attributes="member: 18"><p>Man the art is so off-the-hook on these books, I know I'm a moron and unrepentant aesthete but a big part of what made me love RPGs in the first place was "absolutely great art", and these books have got it, when still relatively few modern RPGs do. Though to be clear there is an obvious upslope of improvement here - Draw Steel! and Daggerheart have fantastic art, for example, and an increasing number of games, even I'm not in love with the art, have incredibly strong visual design (Mothership, esp. adventures for it, Mork Borg, etc. etc.). Even D&D, which has had decent-but-unremarkable art for two editions (I didn't love 3.XE's art, but I couldn't call it "unremarkable" like 4E and 5E 2014) has upped its game considerably with 2024 (esp. the MM).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9664854, member: 18"] Man the art is so off-the-hook on these books, I know I'm a moron and unrepentant aesthete but a big part of what made me love RPGs in the first place was "absolutely great art", and these books have got it, when still relatively few modern RPGs do. Though to be clear there is an obvious upslope of improvement here - Draw Steel! and Daggerheart have fantastic art, for example, and an increasing number of games, even I'm not in love with the art, have incredibly strong visual design (Mothership, esp. adventures for it, Mork Borg, etc. etc.). Even D&D, which has had decent-but-unremarkable art for two editions (I didn't love 3.XE's art, but I couldn't call it "unremarkable" like 4E and 5E 2014) has upped its game considerably with 2024 (esp. the MM). [/QUOTE]
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Outgunned Adventure Is Smart As A Whip
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