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Outgunned Adventure Is Smart As A Whip
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<blockquote data-quote="Thomas Shey" data-source="post: 9664878" data-attributes="member: 7026617"><p>I have mixed feelings about it myself; the other games I know of which treat mooks as a collective opponent still usually treat them as a <em>separate</em> collective opponent from named opponents.</p><p></p><p></p><p></p><p>Well, one thing you can note is that because of OG's resolution system, there aren't a lot of steps; as I recall there's exactly three and they step up pretty strongly between the steps. So it at least appears that being the guy to attract attention from the Supervillain when everyone else is getting Mooks may come across rather more strongly than the equivalent in some other games.</p><p></p><p></p><p></p><p>Some people are really sensitive to that, and I wonder if the designers are among them given everything other than World of Killers they've worked on since Outgunned Adventures came out has been based on that rather than Outgunned proper.</p><p></p><p></p><p></p><p>The big issue is whether you can do it without either degenerate cases (i.e. it always pays to take out X first for mechanical reasons) or it being kind of an intelligence test.</p><p></p><p></p><p></p><p>When I was talking about it on their Discord, I realized there's actually only about two group-versus-group fights in all the movies unless you count the Avengers versus Avengers combat in Civil War. Like I said, I suspect you can write that off to financial reasons.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9664878, member: 7026617"] I have mixed feelings about it myself; the other games I know of which treat mooks as a collective opponent still usually treat them as a [I]separate[/I] collective opponent from named opponents. Well, one thing you can note is that because of OG's resolution system, there aren't a lot of steps; as I recall there's exactly three and they step up pretty strongly between the steps. So it at least appears that being the guy to attract attention from the Supervillain when everyone else is getting Mooks may come across rather more strongly than the equivalent in some other games. Some people are really sensitive to that, and I wonder if the designers are among them given everything other than World of Killers they've worked on since Outgunned Adventures came out has been based on that rather than Outgunned proper. The big issue is whether you can do it without either degenerate cases (i.e. it always pays to take out X first for mechanical reasons) or it being kind of an intelligence test. When I was talking about it on their Discord, I realized there's actually only about two group-versus-group fights in all the movies unless you count the Avengers versus Avengers combat in Civil War. Like I said, I suspect you can write that off to financial reasons. [/QUOTE]
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