5 out of 5 rating for Outlaws of the Iron Route
I ran Outlaws of the Iron Route at Gamehole Con a number of times, and each experience was different. The scenario does a really good job of investing the characters into the machinations of the NPCs and utilizes some cool moments to really bring the setting of Phlan alive - something I felt was lacking from some of the previous modules. The ending showdown, however, requires careful attention to detail by the PCs and a lot of "winging it" on the part of the DM. The size and makeup of the group, I found, can determine a lot about how they're going to handle the big final section. Stealth and reconnaissance? Straight up fight? Subterfuge and deception? All equally viable options to dealing with the showdown with the eponymous outlaws of the Iron Route. A lot of fun NPCs, though, and a lot of cool background on Phlan that the PCs can actually learn!