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Outposts in space...what's out there?
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<blockquote data-quote="catastrophic" data-source="post: 5553190" data-attributes="member: 81381"><p>Feral Nanite Dump: Nanites which have gone into 'grey goo' mode, but hurled safely into space, but stll dangerous. Any former sateilte or even ground based structure could carry this contagion.</p><p> </p><p>Temporal Warp Processor: A tiny, split second portal to the past, caused perhaps by an accident when making a jumpgate- what purpose does it serve? Well, you can beam information back through time using it, allowing for a supercomputer that constantly tells itself the answers nanoseconds before it's asked the question.</p><p> </p><p>Gravity Refrence Sphere: An ultradense sphere of something like depleted uranium that orbits a star on a stable orbit, teamed with a small scaning satelite which orbits it. It's purpose? Ships passing by it influence it with their mass and gravity well, which the satelite can then scan. This gives ships a refrence point on their relativistic mass, and the gravity of nearby planetary and stellar bodies.</p><p> </p><p>Clone Relay: Some ancient civiisation- or possibly some race or clture still around- has created highly advanced cloning technology, making them essentially immortal- by trasferrring their conciousness to new bodies. However, they need or believe they need to do this within a short distance of where they die- hence the relay stations where they record their dna, so that if they die in the area, they can be resurected easily. It may be that they genuinly tansfer conciousness, or it may be that the stations are just for show, and not really doing anything at all- the belief in proximity conciousness trasfer could be quasispiritual instead of scientific. Then again, what if they're right- and one of the relay stations malfunction, releasing a scourge of souless clones in the sector, who hunt down their originals, murder them, and take their place?</p><p> </p><p>Biomass Fabricator: An all purpose biomass creator, actually a space station built around and into an asteroid comprised of the proper compounds to make organic life. All the need are the basic atoms, and they can tank-grow all sorts of biomass, from food, to space body parts, to whole clones, or maybe even bioengineered organisms made to order. </p><p> </p><p>Battle Faker: Mercenaries and bounty hunters often get a bonus if they suffer battle damage. So some clever sorts started to create battle fakers- small docking bays that a merc or bounty hunter can park their ship in for an hour or so, while a set of cheap, low-power blastes mounted on the inside of the bay blows the hell out of their shields- not enough to do any real damage, but enough to get a merc their danger pay. The cheaper ones could be abit risky, while the better run ones would plug into the ship's computer and modulate the shields to make each blast leave a superficial but impressive looking burn on the hull.</p><p> </p><p>Cracker: In the far future, there are some pretty impressive materials-ultra high grade armor could defeat even the most impressive portable explosives, vaults and bunkers designed to survive a super nova, and some hazardous substances which could also be near-impossible to destroy. So, wether you're trying to crack the solar system's strongest safe, breach the hull of an ancient ultratech spacecraft, or vaporise what's left of an immortal AI Nanotyrant, a cracker might be just what you need. This is a space station built around a large reactor and a single large jury-rigged capital ship weapon calibrated to fire at ultra close range with extremly high precision and versatile prameters. Weapons like this are usually fired rapidly using the power of huge reactors at distant targets, but a cracker can only fire once every few minutes, normally on an object located in it's targeting bay. The result is like a gigantic cutting torch, although like battle fakers, the precision, sophistication, and safety of such a location could vary from high to low, depending on the region, tech level, and cost.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5553190, member: 81381"] Feral Nanite Dump: Nanites which have gone into 'grey goo' mode, but hurled safely into space, but stll dangerous. Any former sateilte or even ground based structure could carry this contagion. Temporal Warp Processor: A tiny, split second portal to the past, caused perhaps by an accident when making a jumpgate- what purpose does it serve? Well, you can beam information back through time using it, allowing for a supercomputer that constantly tells itself the answers nanoseconds before it's asked the question. Gravity Refrence Sphere: An ultradense sphere of something like depleted uranium that orbits a star on a stable orbit, teamed with a small scaning satelite which orbits it. It's purpose? Ships passing by it influence it with their mass and gravity well, which the satelite can then scan. This gives ships a refrence point on their relativistic mass, and the gravity of nearby planetary and stellar bodies. Clone Relay: Some ancient civiisation- or possibly some race or clture still around- has created highly advanced cloning technology, making them essentially immortal- by trasferrring their conciousness to new bodies. However, they need or believe they need to do this within a short distance of where they die- hence the relay stations where they record their dna, so that if they die in the area, they can be resurected easily. It may be that they genuinly tansfer conciousness, or it may be that the stations are just for show, and not really doing anything at all- the belief in proximity conciousness trasfer could be quasispiritual instead of scientific. Then again, what if they're right- and one of the relay stations malfunction, releasing a scourge of souless clones in the sector, who hunt down their originals, murder them, and take their place? Biomass Fabricator: An all purpose biomass creator, actually a space station built around and into an asteroid comprised of the proper compounds to make organic life. All the need are the basic atoms, and they can tank-grow all sorts of biomass, from food, to space body parts, to whole clones, or maybe even bioengineered organisms made to order. Battle Faker: Mercenaries and bounty hunters often get a bonus if they suffer battle damage. So some clever sorts started to create battle fakers- small docking bays that a merc or bounty hunter can park their ship in for an hour or so, while a set of cheap, low-power blastes mounted on the inside of the bay blows the hell out of their shields- not enough to do any real damage, but enough to get a merc their danger pay. The cheaper ones could be abit risky, while the better run ones would plug into the ship's computer and modulate the shields to make each blast leave a superficial but impressive looking burn on the hull. Cracker: In the far future, there are some pretty impressive materials-ultra high grade armor could defeat even the most impressive portable explosives, vaults and bunkers designed to survive a super nova, and some hazardous substances which could also be near-impossible to destroy. So, wether you're trying to crack the solar system's strongest safe, breach the hull of an ancient ultratech spacecraft, or vaporise what's left of an immortal AI Nanotyrant, a cracker might be just what you need. This is a space station built around a large reactor and a single large jury-rigged capital ship weapon calibrated to fire at ultra close range with extremly high precision and versatile prameters. Weapons like this are usually fired rapidly using the power of huge reactors at distant targets, but a cracker can only fire once every few minutes, normally on an object located in it's targeting bay. The result is like a gigantic cutting torch, although like battle fakers, the precision, sophistication, and safety of such a location could vary from high to low, depending on the region, tech level, and cost. [/QUOTE]
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