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<blockquote data-quote="Eltab" data-source="post: 8020273" data-attributes="member: 6803337"><p>For the vampire near the end of <em>Hoard of the Dragon Queen</em> I did a thick "movie Dracula" voice. I really wanted to use the encounter for a monologue (explain what the reason behind the plot is all about), not for another fight. It worked! - the PCs I met went back and summarized for their friends and said "Don't mess with the vampire, and it won't mess with us." I had not said anything about the NPC being a vampire.</p><p></p><p>A thick accent can convey information without using words - extra information. It is hard to control or craft the information it sends (I have exactly ONE example from decades of play) and easy to send information you did not intend / expect, especially information that diminishes the NPC in the players' eyes, or turns it into a cardboard cut-out of something else.</p></blockquote><p></p>
[QUOTE="Eltab, post: 8020273, member: 6803337"] For the vampire near the end of [I]Hoard of the Dragon Queen[/I] I did a thick "movie Dracula" voice. I really wanted to use the encounter for a monologue (explain what the reason behind the plot is all about), not for another fight. It worked! - the PCs I met went back and summarized for their friends and said "Don't mess with the vampire, and it won't mess with us." I had not said anything about the NPC being a vampire. A thick accent can convey information without using words - extra information. It is hard to control or craft the information it sends (I have exactly ONE example from decades of play) and easy to send information you did not intend / expect, especially information that diminishes the NPC in the players' eyes, or turns it into a cardboard cut-out of something else. [/QUOTE]
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