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General Tabletop Discussion
*Dungeons & Dragons
Outrageous Accents
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<blockquote data-quote="Li Shenron" data-source="post: 8020768" data-attributes="member: 1465"><p>If I understand what you have in mind, "outrageous" accents are used for comedic effect. It is not necessarily a bad thing (depending on the campaign and gaming group, it can be appreciated or not), but almost everyone would be offended if someone else was constantly imitating her/his accent, so obviously you need to avoid doing the accents of your own players. For everyone else, keep in mind that it's like a joke, the first time you hear it it's funny, but the second time is already lukewarm.</p><p></p><p>So overall I would say don't do it if:</p><p></p><ul> <li data-xf-list-type="ul">you're player, unless the game is a one-shot -> in a longer game, soon everyone will hate you</li> <li data-xf-list-type="ul">someone at the table has that accent or is from that country -> that person will probably be offended</li> <li data-xf-list-type="ul">there is non-playing audience (e.g. you're streaming or playing in a public space) -> someone in the public may be offended</li> <li data-xf-list-type="ul">the campaign has a serious tone -> it might kill the mood</li> </ul><p></p><p>I think I'd rather leave it for the DM to use (sparingly) as a way to render some NPC more memorable, and note that by "memorable" I do not mean something you'll remember fondly for years to come... I just mean plain-and-simple that the DM wants you to remember the NPC because you need it in the current adventure or campaign (accent/voice is just another tool). Because of this, I'd use it to characterize individual NPCs, not entire races.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8020768, member: 1465"] If I understand what you have in mind, "outrageous" accents are used for comedic effect. It is not necessarily a bad thing (depending on the campaign and gaming group, it can be appreciated or not), but almost everyone would be offended if someone else was constantly imitating her/his accent, so obviously you need to avoid doing the accents of your own players. For everyone else, keep in mind that it's like a joke, the first time you hear it it's funny, but the second time is already lukewarm. So overall I would say don't do it if: [LIST] [*]you're player, unless the game is a one-shot -> in a longer game, soon everyone will hate you [*]someone at the table has that accent or is from that country -> that person will probably be offended [*]there is non-playing audience (e.g. you're streaming or playing in a public space) -> someone in the public may be offended [*]the campaign has a serious tone -> it might kill the mood [/LIST] I think I'd rather leave it for the DM to use (sparingly) as a way to render some NPC more memorable, and note that by "memorable" I do not mean something you'll remember fondly for years to come... I just mean plain-and-simple that the DM wants you to remember the NPC because you need it in the current adventure or campaign (accent/voice is just another tool). Because of this, I'd use it to characterize individual NPCs, not entire races. [/QUOTE]
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