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<blockquote data-quote="GuyBoy" data-source="post: 9074515" data-attributes="member: 7031143"><p>I guess books are the obvious ones, so Tolkien, Howard and myriad others loom large as inspirations. </p><p>I played a lot of rugby, so a similar sense of teamwork to [USER=83242]@dave2008[/USER] in that respect. </p><p>I had a pretty tough upbringing, combined with the punk scene of the late 1970s, this makes social justice a pretty key part of most of my characters, translated into whatever the campaign setting is. </p><p>As a historian, history provides great inspiration, including the various castles, Hill forts, narrows etc that occur all over UK and Europe. </p><p>In terms of places, I’ve been fortunate enough to travel widely, so visualising craggy peaks, savage shorelines, gloomy forests, steaming jungles and arid deserts is pretty easy. </p><p></p><p>It works both ways of course; when exploring a castle or hiking a forest, I often think about D&D games.</p></blockquote><p></p>
[QUOTE="GuyBoy, post: 9074515, member: 7031143"] I guess books are the obvious ones, so Tolkien, Howard and myriad others loom large as inspirations. I played a lot of rugby, so a similar sense of teamwork to [USER=83242]@dave2008[/USER] in that respect. I had a pretty tough upbringing, combined with the punk scene of the late 1970s, this makes social justice a pretty key part of most of my characters, translated into whatever the campaign setting is. As a historian, history provides great inspiration, including the various castles, Hill forts, narrows etc that occur all over UK and Europe. In terms of places, I’ve been fortunate enough to travel widely, so visualising craggy peaks, savage shorelines, gloomy forests, steaming jungles and arid deserts is pretty easy. It works both ways of course; when exploring a castle or hiking a forest, I often think about D&D games. [/QUOTE]
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