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Outsider Influenced Homebrew Races
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<blockquote data-quote="Nazhkandrias" data-source="post: 3413319" data-attributes="member: 50521"><p>Below are the stats for two homebrew races of my design, with suggestions from the Rules forum. The basic story of this - Aasimar and Tieflings have an actual extraplanar ancestor; the Darkchosen and Lightchosen are humans chosen at birth by an outsider to influence the civilizations of the Material Plane as the outsider sees fit. An Archonchosen would advocate the ways of the Archons (enforce laws), Eladrinchosen the ways of the Eladrin (free the oppressed), Demonchosen in the ways of the demons (cause havoc and mayhem whenever possible). They have no blood relation, but they have been altered so drastically that they have completely new traits (as determined by their influencer) and their appearance might change a bit (a Devilchosen influenced by a Cornugon might have small Cornugon horns, an Eladrinchosen might have pointed ears, an Archonchosen influenced by a Hound Archon might have lupine ears).</p><p></p><p>The question that I have is this - are they balanced all right? The paladin alignment-shifting thing is a little strange, I know, but it's only a change in alignment, nothing more. Not Paladin of Freedom or anything like that (though they can take that, by all means), but it mostly just fits their alignment. Speaking of alignments, an Archonchosen could be Chaotic Good (or even Chaotic Neutral), despite the Lawful Good nature of Archons, but they lose the benefit of the favored class. It is in a character's best interests to remain true to the alignment of their influencer.</p><p></p><p>I made these to give players the options to play a slightly extraplanar race, without a level adjustment. They are built from the ideas of Tieflings and Aasimar, but without a LA and with a considerably different flavor. I'll give some more roleplaying details as soon as I get some stats hammered out.</p><p>_________________________________________________</p><p></p><p><strong><u>Darkchosen</u></strong></p><p>(Demonchosen, Devilchosen, Fiendchosen, Yugolothchosen) (working titles)</p><p>- Ability Score Adjustments: +2 Dex, -2 Con.</p><p>- Size and Type: Medium Humanoid (human).</p><p>- Speed: 30 ft.</p><p>- Low-light Vision.</p><p>- Spell-like Ability: <em>Shadows</em> 3/Day (as <em>Light</em>, but instead object creates supernatural shadows in a 5-foot radius), caster level is equal to class levels. A 15 minute meditation (title in the works), similar to a sorcerer's spell preparation, must be completed each day to refresh the ability. (This ability is pretty much identical to the Searching For The Dragon meditation performed by Kobolds.)</p><p>- +1 to Bluff and Gather Information checks. Demon influence - +2 to Intimidate. Devil influence - +2 to Diplomacy. Fiend influence - +2 to Sense Motive. Yugoloth influence - +2 to Survival.</p><p>- Fiendish Resistance (Ex): Choose one energy type, as determined by your fiendish ancestor. You gain racial energy resistance 5 against the chosen type. Demon - Acid, Cold, Electricity, Fire. Devil - Acid, Cold, Fire. Fiend - Cold, Fire. Yugoloth - Acid, Electricity, Fire.</p><p>- Code Of The Fiend: A Fiendchosen who shifts to an good alignment loses racial ability adjustments, low-light vision, the ability to cast Lesser Darkness as a spell-like ability, any racial skill bonuses, Fiendish Resistance, the ability to speak the language of their influencer, and they have no favored class. A Fiendchosen can regain their racial features through use of an Atonement spell. A Fiendchosen that shifts to a good alignment, makes peaceful contact with a good outsider, and undergoes an Atonement spell may change their race to Celestialchosen, gaining all the racial features of a Celestialchosen. The racial influence of the Celestialchosen is determined by the race of the good outsider with which peaceful contact is made (any good outsider (such as an angel) other than an archon, eladrin, or guardinal results in the Celestialchosen race).</p><p>- Automatic Languages: Common, plus the language of their fiendish influence (Demon = Abyssal, Devil = Infernal, Yugoloth or Fiend = Abyssal or Infernal). Bonus Languages: Any (other than Celestial, and secret languages, such as Druidic). A Fiendchosen's involvement in different cultures allow them to learn a wide variety of languages. However, Fiendchosens refuse to utter the holy language of Celestials.</p><p>- Favored Class: Rogue</p><p>_________________________________________________</p><p></p><p><strong><u>Lightchosen</u></strong></p><p>(Celestialchosen, Archonchosen, Eladrinchosen, or Guardinalchosen)</p><p>- Ability Score Adjustments: +2 Cha, -2 Con.</p><p>- Size and Type: Medium Humanoid (human).</p><p>- Speed: 30 ft.</p><p>- Low-light Vision.</p><p>- Spell-like Ability: <em>Light</em> 3/Day, caster level is equal to class levels. A 15 minute meditation (title in the works), similar to a sorcerer's spell preparation, must be completed each day to refresh the ability. (This ability is pretty much identical to the Searching For The Dragon meditation performed by Kobolds.)</p><p>- +1 to Diplomacy and Gather Information checks. Angel influence - +2 to Sense Motive. Archon influence - +2 to Intimidate. Eladrin influence - +2 to Bluff. Guardinal influence - +2 to Survival.</p><p>- Celestial Resistance (Ex): Choose one energy type, as determined by your celestial ancestor. You gain racial energy resistance 5 against the chosen type. Archon - Electricity. Celestial - Acid, Cold, Electricity. Eladrin - Cold, Electricity, Fire. Guardinal - Cold, Electricity, Sonic.</p><p>- Code Of The Celestial: A Celestialchosen who shifts to an evil alignment loses racial ability adjustments, low-light vision, the ability to cast Light as a spell-like ability, any racial skill bonuses, Celestial Resistance, the ability to speak Celestial, and they have no favored class. A Celestialchosen can regain their racial features through use of an Atonement spell. A Celestialchosen that shifts to an evil alignment, makes peaceful contact with an evil outsider, and undergoes an Atonement spell may change their race to Fiendchosen, gaining all the racial features of a Fiendchosen. The racial influence of a Fiendchosen is determined by the race of the evil outsider with which peaceful contact is made (any evil outsider other than a Devil, Demon, or Yugoloth counts as a general Fiend).</p><p>- Automatic Languages: Common and Celestial. Bonus Languages: Any (other than Abyssal, Infernal, and secret languages, such as Druidic). A Celestialchosen's involvement in different cultures allow them to learn a wide variety of languages. However, Celestialchosen refuse to utter the unholy languages of Demons and Devils.</p><p>- Favored Class: Paladin, but alignment requirements vary depending on celestial influence. Archonchosen - Paladin (LG). Celestialchosen - Paladin (substitute required Paladin alignment (LG) to LG OR NG OR CG). Eladrinchosen - Paladin (substitute Paladin's required LG alignment to CG). Guardinalchosen - Paladin (substitute Paladin's required LG alignment with NG).</p><p>_________________________________________________</p><p></p><p>Let me know if I messed anything up, or if you think that this needs tweaking. I'll put it into a much smoother, more streamlined format as soon as I get the basic stats penned down. For anybody who wants to help or even use these races, I would be much obliged if I got a little constructive criticism.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3413319, member: 50521"] Below are the stats for two homebrew races of my design, with suggestions from the Rules forum. The basic story of this - Aasimar and Tieflings have an actual extraplanar ancestor; the Darkchosen and Lightchosen are humans chosen at birth by an outsider to influence the civilizations of the Material Plane as the outsider sees fit. An Archonchosen would advocate the ways of the Archons (enforce laws), Eladrinchosen the ways of the Eladrin (free the oppressed), Demonchosen in the ways of the demons (cause havoc and mayhem whenever possible). They have no blood relation, but they have been altered so drastically that they have completely new traits (as determined by their influencer) and their appearance might change a bit (a Devilchosen influenced by a Cornugon might have small Cornugon horns, an Eladrinchosen might have pointed ears, an Archonchosen influenced by a Hound Archon might have lupine ears). The question that I have is this - are they balanced all right? The paladin alignment-shifting thing is a little strange, I know, but it's only a change in alignment, nothing more. Not Paladin of Freedom or anything like that (though they can take that, by all means), but it mostly just fits their alignment. Speaking of alignments, an Archonchosen could be Chaotic Good (or even Chaotic Neutral), despite the Lawful Good nature of Archons, but they lose the benefit of the favored class. It is in a character's best interests to remain true to the alignment of their influencer. I made these to give players the options to play a slightly extraplanar race, without a level adjustment. They are built from the ideas of Tieflings and Aasimar, but without a LA and with a considerably different flavor. I'll give some more roleplaying details as soon as I get some stats hammered out. _________________________________________________ [B][U]Darkchosen[/U][/B] (Demonchosen, Devilchosen, Fiendchosen, Yugolothchosen) (working titles) - Ability Score Adjustments: +2 Dex, -2 Con. - Size and Type: Medium Humanoid (human). - Speed: 30 ft. - Low-light Vision. - Spell-like Ability: [I]Shadows[/I] 3/Day (as [I]Light[/I], but instead object creates supernatural shadows in a 5-foot radius), caster level is equal to class levels. A 15 minute meditation (title in the works), similar to a sorcerer's spell preparation, must be completed each day to refresh the ability. (This ability is pretty much identical to the Searching For The Dragon meditation performed by Kobolds.) - +1 to Bluff and Gather Information checks. Demon influence - +2 to Intimidate. Devil influence - +2 to Diplomacy. Fiend influence - +2 to Sense Motive. Yugoloth influence - +2 to Survival. - Fiendish Resistance (Ex): Choose one energy type, as determined by your fiendish ancestor. You gain racial energy resistance 5 against the chosen type. Demon - Acid, Cold, Electricity, Fire. Devil - Acid, Cold, Fire. Fiend - Cold, Fire. Yugoloth - Acid, Electricity, Fire. - Code Of The Fiend: A Fiendchosen who shifts to an good alignment loses racial ability adjustments, low-light vision, the ability to cast Lesser Darkness as a spell-like ability, any racial skill bonuses, Fiendish Resistance, the ability to speak the language of their influencer, and they have no favored class. A Fiendchosen can regain their racial features through use of an Atonement spell. A Fiendchosen that shifts to a good alignment, makes peaceful contact with a good outsider, and undergoes an Atonement spell may change their race to Celestialchosen, gaining all the racial features of a Celestialchosen. The racial influence of the Celestialchosen is determined by the race of the good outsider with which peaceful contact is made (any good outsider (such as an angel) other than an archon, eladrin, or guardinal results in the Celestialchosen race). - Automatic Languages: Common, plus the language of their fiendish influence (Demon = Abyssal, Devil = Infernal, Yugoloth or Fiend = Abyssal or Infernal). Bonus Languages: Any (other than Celestial, and secret languages, such as Druidic). A Fiendchosen's involvement in different cultures allow them to learn a wide variety of languages. However, Fiendchosens refuse to utter the holy language of Celestials. - Favored Class: Rogue _________________________________________________ [B][U]Lightchosen[/U][/B] (Celestialchosen, Archonchosen, Eladrinchosen, or Guardinalchosen) - Ability Score Adjustments: +2 Cha, -2 Con. - Size and Type: Medium Humanoid (human). - Speed: 30 ft. - Low-light Vision. - Spell-like Ability: [I]Light[/I] 3/Day, caster level is equal to class levels. A 15 minute meditation (title in the works), similar to a sorcerer's spell preparation, must be completed each day to refresh the ability. (This ability is pretty much identical to the Searching For The Dragon meditation performed by Kobolds.) - +1 to Diplomacy and Gather Information checks. Angel influence - +2 to Sense Motive. Archon influence - +2 to Intimidate. Eladrin influence - +2 to Bluff. Guardinal influence - +2 to Survival. - Celestial Resistance (Ex): Choose one energy type, as determined by your celestial ancestor. You gain racial energy resistance 5 against the chosen type. Archon - Electricity. Celestial - Acid, Cold, Electricity. Eladrin - Cold, Electricity, Fire. Guardinal - Cold, Electricity, Sonic. - Code Of The Celestial: A Celestialchosen who shifts to an evil alignment loses racial ability adjustments, low-light vision, the ability to cast Light as a spell-like ability, any racial skill bonuses, Celestial Resistance, the ability to speak Celestial, and they have no favored class. A Celestialchosen can regain their racial features through use of an Atonement spell. A Celestialchosen that shifts to an evil alignment, makes peaceful contact with an evil outsider, and undergoes an Atonement spell may change their race to Fiendchosen, gaining all the racial features of a Fiendchosen. The racial influence of a Fiendchosen is determined by the race of the evil outsider with which peaceful contact is made (any evil outsider other than a Devil, Demon, or Yugoloth counts as a general Fiend). - Automatic Languages: Common and Celestial. Bonus Languages: Any (other than Abyssal, Infernal, and secret languages, such as Druidic). A Celestialchosen's involvement in different cultures allow them to learn a wide variety of languages. However, Celestialchosen refuse to utter the unholy languages of Demons and Devils. - Favored Class: Paladin, but alignment requirements vary depending on celestial influence. Archonchosen - Paladin (LG). Celestialchosen - Paladin (substitute required Paladin alignment (LG) to LG OR NG OR CG). Eladrinchosen - Paladin (substitute Paladin's required LG alignment to CG). Guardinalchosen - Paladin (substitute Paladin's required LG alignment with NG). _________________________________________________ Let me know if I messed anything up, or if you think that this needs tweaking. I'll put it into a much smoother, more streamlined format as soon as I get the basic stats penned down. For anybody who wants to help or even use these races, I would be much obliged if I got a little constructive criticism. [/QUOTE]
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