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"Outsider" templates - where did the madness start?
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<blockquote data-quote="Quasqueton" data-source="post: 1626392" data-attributes="member: 3854"><p>Something that has bugged me about the outsider-type naming convention for a long time came up in my group's last game session.</p><p></p><p>One of the newer Players thought a half-fiend was lesser than a fiendish creature. That makes sense in thought, but isn't true in the game.</p><p></p><p></p><p>Fiend - a demon or devil.</p><p>- Many different varieties.</p><p>- resistant to acid, cold, and fire.</p><p>- damage reduction (most often) overcome by good.</p><p>- personal weapons treated as evil.</p><p>- variable abilities and powers -- but only 1 demon and 0 devils has <em>darkness</em> at all.</p><p></p><p></p><p>Fiendish - actually from a lower plane. Associated with, but not actually related to fiends.</p><p>- resistant to cold and fire.</p><p>- damage reduction overcome by magic.</p><p>- personal weapons not anything special.</p><p>- no ability changes or any real "powers".</p><p></p><p></p><p>Half-fiend - direct child of a fiend.</p><p>- resistant to acid, cold, electricity, and fire.</p><p>- damage reduction overcome by magic. </p><p>- personal weapons treated as magic.</p><p>- ability changes including +4 Dex, +4 Int, and +2 Cha.</p><p>- many powers starting with <em>darkness</em> 3/day.</p><p></p><p></p><p>Planetouched - has a fiend somewhere in the family tree. So, in effect, a decendent of a half-fiend. Yes?</p><p>- resistant to cold, electricity, and fire.</p><p>- no damage reduction.</p><p>- personal weapons not anything special.</p><p>- ability changes of +2 Dex, +2 Int, and -2 Cha.</p><p>- one power - <em>darkness</em> 1/day.</p><p></p><p></p><p>So:</p><p>- Either all half-fiends and planetouched creatures are decended from babau demons, or they spontaneously develop the power of <em>darkness</em>.</p><p>- Direct decendents of fiends get a boost to Charisma, but their decendents not only loose that boost, they drop below the average.</p><p>- Decendents (all the way down to planetouched) somehow pick up a resistance to electricity.</p><p>- Associates and direct decendents of actual demons/devils loose their vulnerability to good, and pick up a vulerability to magic instead.</p><p></p><p>There is no real game-mechanic relationship between the above "related" creatures.</p><p></p><p></p><p>And, in general, the names for these templates are just out of whack.</p><p></p><p>If a fiend is the actual demon/devil, maybe the fiendish template should be called "planetouched". After all, fiendish creatures are just creatures from the lower planes -- "touched" by the evil planes.</p><p></p><p>The half-fiend template should be called "fiendish". This template is the only one that even *looks* like an actual fiend -- they are essentially fiend *ish*.</p><p></p><p>The planetouched template should be called "half-fiend". This template actually shows a little in common (though weaker) with the current half-fiend template (which should be called "fiendish").</p><p></p><p></p><p>This confusing and counter-intuitive convention is also seen in the various "celestial" and "elemental" templates. It makes no sense. How far back in D&D history does this convention go? I don't remember such creatures in AD&D1. Was it too ingrained in AD&D2 nomenclature to change it for D&D3.X?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1626392, member: 3854"] Something that has bugged me about the outsider-type naming convention for a long time came up in my group's last game session. One of the newer Players thought a half-fiend was lesser than a fiendish creature. That makes sense in thought, but isn't true in the game. Fiend - a demon or devil. - Many different varieties. - resistant to acid, cold, and fire. - damage reduction (most often) overcome by good. - personal weapons treated as evil. - variable abilities and powers -- but only 1 demon and 0 devils has [i]darkness[/i] at all. Fiendish - actually from a lower plane. Associated with, but not actually related to fiends. - resistant to cold and fire. - damage reduction overcome by magic. - personal weapons not anything special. - no ability changes or any real "powers". Half-fiend - direct child of a fiend. - resistant to acid, cold, electricity, and fire. - damage reduction overcome by magic. - personal weapons treated as magic. - ability changes including +4 Dex, +4 Int, and +2 Cha. - many powers starting with [i]darkness[/i] 3/day. Planetouched - has a fiend somewhere in the family tree. So, in effect, a decendent of a half-fiend. Yes? - resistant to cold, electricity, and fire. - no damage reduction. - personal weapons not anything special. - ability changes of +2 Dex, +2 Int, and -2 Cha. - one power - [i]darkness[/i] 1/day. So: - Either all half-fiends and planetouched creatures are decended from babau demons, or they spontaneously develop the power of [i]darkness[/i]. - Direct decendents of fiends get a boost to Charisma, but their decendents not only loose that boost, they drop below the average. - Decendents (all the way down to planetouched) somehow pick up a resistance to electricity. - Associates and direct decendents of actual demons/devils loose their vulnerability to good, and pick up a vulerability to magic instead. There is no real game-mechanic relationship between the above "related" creatures. And, in general, the names for these templates are just out of whack. If a fiend is the actual demon/devil, maybe the fiendish template should be called "planetouched". After all, fiendish creatures are just creatures from the lower planes -- "touched" by the evil planes. The half-fiend template should be called "fiendish". This template is the only one that even *looks* like an actual fiend -- they are essentially fiend *ish*. The planetouched template should be called "half-fiend". This template actually shows a little in common (though weaker) with the current half-fiend template (which should be called "fiendish"). This confusing and counter-intuitive convention is also seen in the various "celestial" and "elemental" templates. It makes no sense. How far back in D&D history does this convention go? I don't remember such creatures in AD&D1. Was it too ingrained in AD&D2 nomenclature to change it for D&D3.X? Quasqueton [/QUOTE]
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