the Jester
Legend
So the last session in my nigh-epic campaign had, among many other combatants, a balor and a solar. The two naturally gravitated towards each other as primary targets, and- due to the 3.5 DR system- could barely hurt each other!
I was of two minds about the new DR system til the aforementioned game. The balor was tough. The party chipped away at him, but it wasn't until the Large warrior of chaos got a crit on the demon that they really seemed to get the upper hand, even with the solar. He showed them that CR 20 is no pushover. Damn! It was great!
The two outsiders smashing away at each other, barely effectual at all, was great. That's why Heaven and Hell will fight forever!
I'm now officially a whole-hearted convert to the 3.5 DR rules. Yes, it's harder to bypass DR; only a couple of characters managed to bypass the DR on anything in that game (vampires, crawling head, balor...), but everyone managed to push through the DR and deal damage. All in all, a fantastic game that highlighted how cool the new rules are in practice.
I was of two minds about the new DR system til the aforementioned game. The balor was tough. The party chipped away at him, but it wasn't until the Large warrior of chaos got a crit on the demon that they really seemed to get the upper hand, even with the solar. He showed them that CR 20 is no pushover. Damn! It was great!
The two outsiders smashing away at each other, barely effectual at all, was great. That's why Heaven and Hell will fight forever!
I'm now officially a whole-hearted convert to the 3.5 DR rules. Yes, it's harder to bypass DR; only a couple of characters managed to bypass the DR on anything in that game (vampires, crawling head, balor...), but everyone managed to push through the DR and deal damage. All in all, a fantastic game that highlighted how cool the new rules are in practice.