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Outsider V. Outsider (or, 3.5 DR)
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<blockquote data-quote="Endur" data-source="post: 1244975" data-attributes="member: 3346"><p>Mr. Balor meet Mr. Solar</p><p></p><p>Mr. Balor weighs in with 290 hit points and is armed with a +1 vorpal long sword that he will wield in two hands. He has pre-cast unholy aura and has an AC of 39 and a SR 28. DR 15/cold iron and good.</p><p>attacks: +31/+26/+21/+16 </p><p>damage: 2d6 +14/19-20; vorpal on 20</p><p></p><p>Mr. Solar weighs in with 209 hit points and is armed with a +5 dancing greatsword that he will wield in two hands. The Solar, without any pre-cast spells, has an AC of 39 and a SR of 32. DR 15/epic and evil. Regeneration 15.</p><p>attacks: +35/+30/+25/+20 </p><p>damage: 3d6 +18/19-20</p><p></p><p>The Balor should do 2d6-1 on each hit. 24/20 chance of hitting each round. 2d6 - 1 damage (after DR) *24/20 = 7 points of damage per round. Unless the Balor's sword is treated as epic, the Solar should regenerate damage as fast as it is injured by a Balor. </p><p></p><p>The Solar (assuming his sword is not cold iron) should do 3d6 +3 on each hit. 38/20 chance of hitting each round or about 27 points of damage each round.</p><p></p><p>The Vorpal weapon looks like the only chance the Balor has of winning this fight, except that one of the Solar's spells is Death Ward, which probably blocks the vorpal weapon ability.</p><p></p><p>On the other hand, the Solar's Dancing Weapon allows the Solar to also cast spells while fighting or to shoot at the Balor with the Solar's slaying arrows.</p><p></p><p>This fight, not counting interference from the PCs or a lucky strike from the Balor with a Vorpal Sword while the Solar isn't protected by Death Ward, should definitely end in a win for the Solar in 10 or so rounds.</p></blockquote><p></p>
[QUOTE="Endur, post: 1244975, member: 3346"] Mr. Balor meet Mr. Solar Mr. Balor weighs in with 290 hit points and is armed with a +1 vorpal long sword that he will wield in two hands. He has pre-cast unholy aura and has an AC of 39 and a SR 28. DR 15/cold iron and good. attacks: +31/+26/+21/+16 damage: 2d6 +14/19-20; vorpal on 20 Mr. Solar weighs in with 209 hit points and is armed with a +5 dancing greatsword that he will wield in two hands. The Solar, without any pre-cast spells, has an AC of 39 and a SR of 32. DR 15/epic and evil. Regeneration 15. attacks: +35/+30/+25/+20 damage: 3d6 +18/19-20 The Balor should do 2d6-1 on each hit. 24/20 chance of hitting each round. 2d6 - 1 damage (after DR) *24/20 = 7 points of damage per round. Unless the Balor's sword is treated as epic, the Solar should regenerate damage as fast as it is injured by a Balor. The Solar (assuming his sword is not cold iron) should do 3d6 +3 on each hit. 38/20 chance of hitting each round or about 27 points of damage each round. The Vorpal weapon looks like the only chance the Balor has of winning this fight, except that one of the Solar's spells is Death Ward, which probably blocks the vorpal weapon ability. On the other hand, the Solar's Dancing Weapon allows the Solar to also cast spells while fighting or to shoot at the Balor with the Solar's slaying arrows. This fight, not counting interference from the PCs or a lucky strike from the Balor with a Vorpal Sword while the Solar isn't protected by Death Ward, should definitely end in a win for the Solar in 10 or so rounds. [/QUOTE]
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Outsider V. Outsider (or, 3.5 DR)
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