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Outsiders and Death on the Prime Material Plane
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<blockquote data-quote="Li Shenron" data-source="post: 990616" data-attributes="member: 1465"><p>I say you can really play as you wish in your campaign, in my opinion resurrection in a RPG is a very sensible matter, and no official rule is better than the DM decision. For example, free access to resurrection may turn the game into a repetitive computer-like game, while not having any kind of resurrection at all is possibly missing some fun (and DM's control over the game).</p><p></p><p>What I wrote before is how I think the rules go by the books. As a DM, my main concern is to have a clear distinction between mortals (native of material planes in our games) and immortals (native of the outer planes, i.e. Outsiders).</p><p>My decision -trying to stay as close to the rules as possible- was to give mortals a limited corporeal life and a soul which couldn't be destroyed (but there's still the open issue if this is gonna last forever or there's going to be some critical events such as doom's day for example), while immortals have an unlimited existence in which corporeal form and "soul" are the same thing, they can't die naturally but they can be destroyed forever, with an obviously great effort. Besides, this added my campaigns' Outsiders the lack of need for food, sleep and breathing air, but that's a personal specific addition, ok? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The WotC books give a lot of suggestions on the topic, but also they tend in time to disappoint me and trivialize everything. For example, I cannot suffer the idea that in Heaven there are communities of mortal Elves. The DM should and must make the world his own, and decides this kind of things by himself.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 990616, member: 1465"] I say you can really play as you wish in your campaign, in my opinion resurrection in a RPG is a very sensible matter, and no official rule is better than the DM decision. For example, free access to resurrection may turn the game into a repetitive computer-like game, while not having any kind of resurrection at all is possibly missing some fun (and DM's control over the game). What I wrote before is how I think the rules go by the books. As a DM, my main concern is to have a clear distinction between mortals (native of material planes in our games) and immortals (native of the outer planes, i.e. Outsiders). My decision -trying to stay as close to the rules as possible- was to give mortals a limited corporeal life and a soul which couldn't be destroyed (but there's still the open issue if this is gonna last forever or there's going to be some critical events such as doom's day for example), while immortals have an unlimited existence in which corporeal form and "soul" are the same thing, they can't die naturally but they can be destroyed forever, with an obviously great effort. Besides, this added my campaigns' Outsiders the lack of need for food, sleep and breathing air, but that's a personal specific addition, ok? :) The WotC books give a lot of suggestions on the topic, but also they tend in time to disappoint me and trivialize everything. For example, I cannot suffer the idea that in Heaven there are communities of mortal Elves. The DM should and must make the world his own, and decides this kind of things by himself. [/QUOTE]
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