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Outsiders of Aera
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<blockquote data-quote="Gwen" data-source="post: 15747" data-attributes="member: 80"><p>Hi!</p><p></p><p>I have been noticing stuff about the player's interactions with the world. Recently, it seems that events are kind of scripted for us... I have been thinking about the event with Milo, and how he solved Gale's problem for us. Milo did all of the work, and discovered that Gale's soul was in the rock, and how to get it out of there. I think that it would have been a little more fun and challenging to have the players try to solve the problem... for example:</p><p></p><p>-Gwen is walking along, and falls down (trips or something... or falls off her horse) and lands on her pouch with the rock in it. </p><p>-Gale yells out in pain when Gwen lands....</p><p>-Party puzzles over this for many hours... and discover the cool rock in Gwen's pouch</p><p>-Party realizes they have to get Gale's Soul out of rock...</p><p>-Party (maybe just the smart ones... certinaly not me with INT of 10) goes to the library to see if they can find something out about this rock</p><p>-Party succeeds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> and Gale is restored.</p><p></p><p>Now I understand that this would be a little harder to set up (you have to get Gale to react to me landing on the rock w/o giving too much away), but I certainly think that this would have involved the players a bit more in decisions that are going on. </p><p></p><p>Now, also, don't get me wrong. I am not saying that I don't like anything that is happening to us. I like the fact that we can decide what to do with the army outside of Ralanov, as well as help Katrina out of the Dark Wizard's camp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Well, Gwen is ready to kick more bad-guy butt.... we'll see what happens this week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gwen, post: 15747, member: 80"] Hi! I have been noticing stuff about the player's interactions with the world. Recently, it seems that events are kind of scripted for us... I have been thinking about the event with Milo, and how he solved Gale's problem for us. Milo did all of the work, and discovered that Gale's soul was in the rock, and how to get it out of there. I think that it would have been a little more fun and challenging to have the players try to solve the problem... for example: -Gwen is walking along, and falls down (trips or something... or falls off her horse) and lands on her pouch with the rock in it. -Gale yells out in pain when Gwen lands.... -Party puzzles over this for many hours... and discover the cool rock in Gwen's pouch -Party realizes they have to get Gale's Soul out of rock... -Party (maybe just the smart ones... certinaly not me with INT of 10) goes to the library to see if they can find something out about this rock -Party succeeds :D and Gale is restored. Now I understand that this would be a little harder to set up (you have to get Gale to react to me landing on the rock w/o giving too much away), but I certainly think that this would have involved the players a bit more in decisions that are going on. Now, also, don't get me wrong. I am not saying that I don't like anything that is happening to us. I like the fact that we can decide what to do with the army outside of Ralanov, as well as help Katrina out of the Dark Wizard's camp. :) Well, Gwen is ready to kick more bad-guy butt.... we'll see what happens this week. :D [/QUOTE]
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