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<blockquote data-quote="MWoody_450_" data-source="post: 159927" data-attributes="member: 4287"><p>Yay! ENWorld removed the need to “activate” your account by receiving an e-mail and following the link it contained! Probably a good idea, since they simply refused to ever send me an e-mail, no matter how many different servers and addresses and usernames I tried.</p><p></p><p>OK folks, just a quick recap this time. Doing it from Tarmus’ point of view was fun, but it took waaaaay too much time to type that thing out. Besides, “quick ‘n’ dirty” is the way everyone’s favorite bard prefers it…</p><p></p><p>(*sigh*; Tarmus was such a nice character when I first wrote his backstory. I think I’m a bad influence…)</p><p></p><p>So, half the party was captured, and Star and Tarmus were left alone and bewildered in the strange elven city of Qualin. But before the pair could do much of anything about it, Star up and split for reasons of his own. Arongraph had promised to help, which turned out to be more useful than expected; far from a simple logger, he was a member of the Silver Swords, an organization headed by Katrina Purelight and dedicated to protecting the free cities of the North.</p><p></p><p>It wouldn’t be quick work, though. Working closely with the Swords, it took Tarmus a good three months before he could get any breaks. But when it rains it pours; information on both the location of the escaped rogue and the missing party members came at almost the same time. Lugtee in tow, the bard approached a house in Aenith, finding a magically disguised Star living it up on his own. He denied his identity, of course, but the informant had been very certain of his information; once they were out of sight and earshot, the two became silent and invisible and crept back to the house.</p><p></p><p>Star had quickly fled, so Tarmus searched the house for any belongings that he may have left behind in his haste. He found nothing, but Lugtee was able to track and retrieve the rogue via magical means. Left with no other option, he agreed to help retrieve the absent party members, who had finally been located in Ralanov. He did, however, refuse to give up any of the party items, claiming he didn’t trust his two companions.</p><p></p><p>The three made use of a well-hidden magical portal beneath the Aenith library to travel to Ralanov. It was the same method they’d used before, as it turns out, although it was a bit easier without the blindfolds this time around. On the way, Lugtee quickly described his plan: get the others – who, as it turns out, had been forced to do very bad things while under mind control by the dark wizard – to get close enough for the mind control to be disrupted by a circle of protection against evil, then dispel it permanently.</p><p></p><p>Wasn’t long before they’d found the group, slaughtering foes along with their abductors. All were swiftly reunited, as Remus, returned to his senses by the helpful mage, once again did his impression of a blender on amphetamines. However, things were not immediately all right: not only were they still in a war-torn city in chaos, but Tarmus was no where to be found. A few quick questions revealed that Tarmus had mistaken Star’s attempt at getting behind the enemy for yet another abandonment, and had attempted to use magic to hold him until the others could assist in determining the thief’s motives. He failed in doing so, and was poisoned by Star in the attempt; he barely managed to escape before being knocked unconscious.</p><p></p><p>The situation was worsened by Yeric’s accidental – according to Star – wounding and near-poisoning by one of the rogue’s arrows. The two brothers were incensed, but the situation was dangerous enough that a cease-fire was declared until they escaped the city. They located Tarmus, out cold and sporting two arrows in his side, and dragged him along to the gate. Lugtee vanished, requesting that the five secure their exit and stating that he had something he needed to do while here.</p><p></p><p>Three ruffians were near the gate, and after a dangerous battle that left everyone bleedin’ an’ achin’, the two whose heads were still squarely attached to their shoulders high-tailed it out of there. Lugtee appeared again, this time with a young woman who looked a bit familiar. It was, amazingly enough, one of the guards whom the party had left unconscious during their first visit to the beleaguered city. Questions would have to wait, though; through the portal the party went.</p><p></p><p>Surprises waited back in Aenith, though. The first wasn’t so bad: Milo, a frustrated and extremely confused librarian in tow, met them as they came through the gate. But something was amiss. It seems Lugtee, whether by design or accident no one knew, didn’t come through with everyone else.</p><p></p><p>Canthor, nearly out of his head at the horror his hands had caused while under the Dark Wizard’s control, bolted to the great temple to be absolved. The party followed, getting healing for the still poisoned Tarmus as well as the rest of the group. They decided – over the bard’s protests – to deal with the matter of Star’s questioned loyalties in the morning. Retiring to different inns, as the brothers would not sleep in the same house with the rogue, the party went to sleep.</p></blockquote><p></p>
[QUOTE="MWoody_450_, post: 159927, member: 4287"] Yay! ENWorld removed the need to “activate” your account by receiving an e-mail and following the link it contained! Probably a good idea, since they simply refused to ever send me an e-mail, no matter how many different servers and addresses and usernames I tried. OK folks, just a quick recap this time. Doing it from Tarmus’ point of view was fun, but it took waaaaay too much time to type that thing out. Besides, “quick ‘n’ dirty” is the way everyone’s favorite bard prefers it… (*sigh*; Tarmus was such a nice character when I first wrote his backstory. I think I’m a bad influence…) So, half the party was captured, and Star and Tarmus were left alone and bewildered in the strange elven city of Qualin. But before the pair could do much of anything about it, Star up and split for reasons of his own. Arongraph had promised to help, which turned out to be more useful than expected; far from a simple logger, he was a member of the Silver Swords, an organization headed by Katrina Purelight and dedicated to protecting the free cities of the North. It wouldn’t be quick work, though. Working closely with the Swords, it took Tarmus a good three months before he could get any breaks. But when it rains it pours; information on both the location of the escaped rogue and the missing party members came at almost the same time. Lugtee in tow, the bard approached a house in Aenith, finding a magically disguised Star living it up on his own. He denied his identity, of course, but the informant had been very certain of his information; once they were out of sight and earshot, the two became silent and invisible and crept back to the house. Star had quickly fled, so Tarmus searched the house for any belongings that he may have left behind in his haste. He found nothing, but Lugtee was able to track and retrieve the rogue via magical means. Left with no other option, he agreed to help retrieve the absent party members, who had finally been located in Ralanov. He did, however, refuse to give up any of the party items, claiming he didn’t trust his two companions. The three made use of a well-hidden magical portal beneath the Aenith library to travel to Ralanov. It was the same method they’d used before, as it turns out, although it was a bit easier without the blindfolds this time around. On the way, Lugtee quickly described his plan: get the others – who, as it turns out, had been forced to do very bad things while under mind control by the dark wizard – to get close enough for the mind control to be disrupted by a circle of protection against evil, then dispel it permanently. Wasn’t long before they’d found the group, slaughtering foes along with their abductors. All were swiftly reunited, as Remus, returned to his senses by the helpful mage, once again did his impression of a blender on amphetamines. However, things were not immediately all right: not only were they still in a war-torn city in chaos, but Tarmus was no where to be found. A few quick questions revealed that Tarmus had mistaken Star’s attempt at getting behind the enemy for yet another abandonment, and had attempted to use magic to hold him until the others could assist in determining the thief’s motives. He failed in doing so, and was poisoned by Star in the attempt; he barely managed to escape before being knocked unconscious. The situation was worsened by Yeric’s accidental – according to Star – wounding and near-poisoning by one of the rogue’s arrows. The two brothers were incensed, but the situation was dangerous enough that a cease-fire was declared until they escaped the city. They located Tarmus, out cold and sporting two arrows in his side, and dragged him along to the gate. Lugtee vanished, requesting that the five secure their exit and stating that he had something he needed to do while here. Three ruffians were near the gate, and after a dangerous battle that left everyone bleedin’ an’ achin’, the two whose heads were still squarely attached to their shoulders high-tailed it out of there. Lugtee appeared again, this time with a young woman who looked a bit familiar. It was, amazingly enough, one of the guards whom the party had left unconscious during their first visit to the beleaguered city. Questions would have to wait, though; through the portal the party went. Surprises waited back in Aenith, though. The first wasn’t so bad: Milo, a frustrated and extremely confused librarian in tow, met them as they came through the gate. But something was amiss. It seems Lugtee, whether by design or accident no one knew, didn’t come through with everyone else. Canthor, nearly out of his head at the horror his hands had caused while under the Dark Wizard’s control, bolted to the great temple to be absolved. The party followed, getting healing for the still poisoned Tarmus as well as the rest of the group. They decided – over the bard’s protests – to deal with the matter of Star’s questioned loyalties in the morning. Retiring to different inns, as the brothers would not sleep in the same house with the rogue, the party went to sleep. [/QUOTE]
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