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<blockquote data-quote="Cloudgatherer" data-source="post: 164980" data-attributes="member: 66"><p>Quick rundown of the different pieces (Note: there are additional clues to the whereabouts of the missing pieces, but this is what the party can be sure of):</p><p></p><p>Oakleaf Pendant (Mist, +2 Con): The original medallion piece given to the party. Up until recently, Canthor was wearing it. It is now in the Dark Wizard's possession (last it was seen).</p><p></p><p>Fire Chain (Balahnin, +2 Dex): The second piece the party came across. Originally discovered by Lady Quickwater, the party acquired it from a raid on Armathon's underground shrine to Balahnin.</p><p></p><p>Glowing Sapphire (Edina Runeway, +2 Cha): Originally adorned the neck of Devon Treespire of Ralanov, this piece is currently around Canthor's neck.</p><p></p><p>Mithral Hemisphere (Bryle, +2 Wis): Katrina retreived this medallion piece from the north, as the party thwarted her followers on her way back to Aenith. It is still around Katrina's neck.</p><p></p><p>???? (Loraloren, +2 Int): Whereabouts unknown.</p><p></p><p>???? (Valeya, +2 Str): Whereabouts unknown.</p><p></p><p>And since the party seems to have forgotten previously provided info....</p><p></p><p>· Each piece is protected by a mind blank spell.</p><p>· The wearer of a piece is protected by a nondetection spell (DC 31).</p><p>· Once per day, the wearer of a piece can sense the number and general direction of each piece within a 3-mile radius. Similarly, the wearer of a piece can feel if he is being sensed and from what direction.</p><p>· The wearer is instantly “aware” of any other piece that comes within a 60-foot radius and can locate any individual piece within the radius by concentrating for 5 rounds. This works much like other detection spell, and is blocked similarly.</p><p>· While wearing a piece of the Medallion, servants of the piece’s deity (outsiders, chosen, servants, avatars, and clerics 10th level or above) can determine the presence of the artifact by making a successful Will save (DC 25) when within 60 feet of the wearer. (Works like the "detection" ability above)</p><p></p><p>The party also knows the following powers when combining multiple pieces:</p><p></p><p>· 2 pieces: +2 attack bonus, +10 competence bonus to Spot and Listen checks</p><p>· 3 pieces: +2 bonus to AC, +2 to all saving throws</p><p></p><p>Gathering all the pieces of the medallion entitles the wearer to release anyone from any kind of binding (dismissing any “intervening” spells used to keep the target contained) or open any seal or imprison one target within 1200 feet (as per the 9th level spell, no knowledge needed, spell resistance does not apply, activated on command). In addition, the Medallion will automatically save the wearer’s life, preventing anything that may cause death or imprisonment and at the same time restore the character’s hit points, ability scores, and XP (if level drained). If any of these powers is used (release, open a seal, imprison, or life saving), the Medallion splits into its individual pieces and only one piece remains with the wearer while the rest scatter across Aera (roll a d6 to determine which piece).</p></blockquote><p></p>
[QUOTE="Cloudgatherer, post: 164980, member: 66"] Quick rundown of the different pieces (Note: there are additional clues to the whereabouts of the missing pieces, but this is what the party can be sure of): Oakleaf Pendant (Mist, +2 Con): The original medallion piece given to the party. Up until recently, Canthor was wearing it. It is now in the Dark Wizard's possession (last it was seen). Fire Chain (Balahnin, +2 Dex): The second piece the party came across. Originally discovered by Lady Quickwater, the party acquired it from a raid on Armathon's underground shrine to Balahnin. Glowing Sapphire (Edina Runeway, +2 Cha): Originally adorned the neck of Devon Treespire of Ralanov, this piece is currently around Canthor's neck. Mithral Hemisphere (Bryle, +2 Wis): Katrina retreived this medallion piece from the north, as the party thwarted her followers on her way back to Aenith. It is still around Katrina's neck. ???? (Loraloren, +2 Int): Whereabouts unknown. ???? (Valeya, +2 Str): Whereabouts unknown. And since the party seems to have forgotten previously provided info.... · Each piece is protected by a mind blank spell. · The wearer of a piece is protected by a nondetection spell (DC 31). · Once per day, the wearer of a piece can sense the number and general direction of each piece within a 3-mile radius. Similarly, the wearer of a piece can feel if he is being sensed and from what direction. · The wearer is instantly “aware” of any other piece that comes within a 60-foot radius and can locate any individual piece within the radius by concentrating for 5 rounds. This works much like other detection spell, and is blocked similarly. · While wearing a piece of the Medallion, servants of the piece’s deity (outsiders, chosen, servants, avatars, and clerics 10th level or above) can determine the presence of the artifact by making a successful Will save (DC 25) when within 60 feet of the wearer. (Works like the "detection" ability above) The party also knows the following powers when combining multiple pieces: · 2 pieces: +2 attack bonus, +10 competence bonus to Spot and Listen checks · 3 pieces: +2 bonus to AC, +2 to all saving throws Gathering all the pieces of the medallion entitles the wearer to release anyone from any kind of binding (dismissing any “intervening” spells used to keep the target contained) or open any seal or imprison one target within 1200 feet (as per the 9th level spell, no knowledge needed, spell resistance does not apply, activated on command). In addition, the Medallion will automatically save the wearer’s life, preventing anything that may cause death or imprisonment and at the same time restore the character’s hit points, ability scores, and XP (if level drained). If any of these powers is used (release, open a seal, imprison, or life saving), the Medallion splits into its individual pieces and only one piece remains with the wearer while the rest scatter across Aera (roll a d6 to determine which piece). [/QUOTE]
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