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Outsiders of Aera
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<blockquote data-quote="Remus" data-source="post: 2506" data-attributes="member: 536"><p>The party has made quite a few unwise decisions in our short time in Aera, with the killing of innocents becoming an all-to-common occurrence. The first time this happened, it happened to a hapless human griffin rider; some harsh words were exchanged between the party members, and it became evident that no one had wanted him to die, not even the one who flung the fireball. Sometimes, in the heat of battle, things get confusing and decisions have to be made quickly, usually for the best, but not always. Eventually, I found that the first act was justifiable from a player's perspective, yet I still think it is unacceptable from the view of my character. </p><p></p><p>This latest event could have been avoided just like the last one, but it wasn't. Cloud asked whether or not anyone _knew_ that the guardsmen were controlled. Yet as most things, only the DM is privy to such absolutes; the rest of us have to guess. As a player I was fairly certain that they were under some sort of mind control, it just "makes sense" with the rest of the campaign. But of course 90% of role playing is separating character knowledge from player knowledge. </p><p></p><p>What did Remus think? Well, he had lots of time to think about it because being encased in metal along with having the title of party pack mule usually assures my late entrance to battle. Remus saw the same guards that had been fighting next to him for the past month now attacking his friends. He doesn't know anything about the arcane arts except for the tried and true "get out of the way when the little guy in the funny hat starts to mumble." But ever since Remus killed that paladin of the evil fire god (it was an accident, I swear!) he has been a little weary of leaving humanoid opponents in little pieces all over the battle field. Remus has learned that corpses don't say as much about the evil one's plans as prisoners do. He feels so strongly about this, he is taking a feat which removes the penalty for dealing subdue damage. I think Remus would not have killed any of the guards had he been able to get there before it was all over. All he did was yell out to the others not to kill the last two guards. </p><p></p><p>From the player's perspective, I understand Lor's player's use of fireball. I think he thought that it would only soften them up rather than kill them out right. Oops. But Remus is confused by Lor's actions, since he was the most vocal during the aftermath of the griffin rider incident. Canthor's actions also bother Remus, since it is doubtful that Bryle would have condoned them. </p><p></p><p>Tonight we will see what the rest of the siege holds for our party, and hopefully we can keep the body count down.</p></blockquote><p></p>
[QUOTE="Remus, post: 2506, member: 536"] The party has made quite a few unwise decisions in our short time in Aera, with the killing of innocents becoming an all-to-common occurrence. The first time this happened, it happened to a hapless human griffin rider; some harsh words were exchanged between the party members, and it became evident that no one had wanted him to die, not even the one who flung the fireball. Sometimes, in the heat of battle, things get confusing and decisions have to be made quickly, usually for the best, but not always. Eventually, I found that the first act was justifiable from a player's perspective, yet I still think it is unacceptable from the view of my character. This latest event could have been avoided just like the last one, but it wasn't. Cloud asked whether or not anyone _knew_ that the guardsmen were controlled. Yet as most things, only the DM is privy to such absolutes; the rest of us have to guess. As a player I was fairly certain that they were under some sort of mind control, it just "makes sense" with the rest of the campaign. But of course 90% of role playing is separating character knowledge from player knowledge. What did Remus think? Well, he had lots of time to think about it because being encased in metal along with having the title of party pack mule usually assures my late entrance to battle. Remus saw the same guards that had been fighting next to him for the past month now attacking his friends. He doesn't know anything about the arcane arts except for the tried and true "get out of the way when the little guy in the funny hat starts to mumble." But ever since Remus killed that paladin of the evil fire god (it was an accident, I swear!) he has been a little weary of leaving humanoid opponents in little pieces all over the battle field. Remus has learned that corpses don't say as much about the evil one's plans as prisoners do. He feels so strongly about this, he is taking a feat which removes the penalty for dealing subdue damage. I think Remus would not have killed any of the guards had he been able to get there before it was all over. All he did was yell out to the others not to kill the last two guards. From the player's perspective, I understand Lor's player's use of fireball. I think he thought that it would only soften them up rather than kill them out right. Oops. But Remus is confused by Lor's actions, since he was the most vocal during the aftermath of the griffin rider incident. Canthor's actions also bother Remus, since it is doubtful that Bryle would have condoned them. Tonight we will see what the rest of the siege holds for our party, and hopefully we can keep the body count down. [/QUOTE]
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