Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Outsiders of Aera
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remus" data-source="post: 2549" data-attributes="member: 536"><p><strong>TARMUS - Yeric's backstory</strong></p><p></p><p>Remus was kind enough to lend me his account, since this !#$%!@#$% board software refuses to let me register...</p><p></p><p>Anyway, guess I'll post good 'ol Yeric's background here, as I described in my earlier e-mail to our illustrius DM. It's pretty rough, given that it was just pulled from a mailing; I apologize in advance.</p><p>-----</p><p>Background: Yeric was very young when his brother Tarmus left the farm, entrusting it to his future care when their parents grew too old to do so themselves. He was a passable farmer, and started his help with the chores at an appropriately young age. However, the same wanderlust that struck and eventually took his sibling always held a place in Yeric's heart as well.</p><p></p><p>As such, he was fascinated when a wounded, grizzled old man wandered onto the farm, seeking refuge. His name, or at least, the name he claimed, was Arthir Conrad (lvl 14 Successor), and of his background he spoke very little. They knew he hid from someone, or something, but the family was able to glean little more. He did his share of the chores, though, and as the months passed, he fit in like he'd always been there.</p><p></p><p>While his own past was carefully guarded, Arthir was more than happy to regale young Yeric with tales of the lands he'd picked up in his travels, from the Free North to Polary and even to beyond the ocean. The boy had no real talent for recalling the stories, however much he enjoyed them, but what he _did_ show some skill in was battle.</p><p></p><p>Each day, the elder warrior would wake just before sunup and retreat to the woods to train his craft before the days' chores needed doing. For weeks, thinking himself unobserved, Yeric followed, watched, and later would try to imitate the strangely controlled, yet incredibly powerful movements. Until the day Arthir, who had himself been secretly observing the younger's attempts, revealed himself and offered to train him with his parent's consent.</p><p></p><p>The older Woodbloods thought it a good idea, for they knew the land well, and doubted there were more than a handful of harvests left in its increasingly barren fields. Their offspring would need to go forth into the world and learn a new craft. The world was a tough place, and a man couldn't go wrong knowing how to defend himself.</p><p></p><p>Yeric showed a natural ability for the art, and although the word "successor" never touched his lips, his unequaled natural alacrity and farm-bred hardiness, coupled with a keen mind and attention to detail, sped his studies greatly. Months turned to years, and the farm indeed petered out, leaving the family with what little savings they had on hand and in danger of being unable to support themselves. But they were given a blessing, in the return of the elder Woodblood sibling, Tarmus, back from lands unknown.</p><p></p><p>It was Tarmus who had the brainstorm that would save the farmstead. With Arthir's agreement, the bard set out to find young men and women with the potential to be trained in combat, and yet had the means to provide some payment. Nothing extravagant, as the extra hands could also be used to work on tilling and revitalizing the land, but enough to support such a large community in the meantime.</p><p></p><p>Yeric, however, soon became restless, especially as his brother's tales of adventure mixed with Arthir's in his mind. With no farmwork to occupy his time, he soon set out on his own, seeking to both join his brother and his strange band of stranded outlanders, as well as help in collecting neophytes for their odd training academy.</p><p>---</p></blockquote><p></p>
[QUOTE="Remus, post: 2549, member: 536"] [b]TARMUS - Yeric's backstory[/b] Remus was kind enough to lend me his account, since this !#$%!@#$% board software refuses to let me register... Anyway, guess I'll post good 'ol Yeric's background here, as I described in my earlier e-mail to our illustrius DM. It's pretty rough, given that it was just pulled from a mailing; I apologize in advance. ----- Background: Yeric was very young when his brother Tarmus left the farm, entrusting it to his future care when their parents grew too old to do so themselves. He was a passable farmer, and started his help with the chores at an appropriately young age. However, the same wanderlust that struck and eventually took his sibling always held a place in Yeric's heart as well. As such, he was fascinated when a wounded, grizzled old man wandered onto the farm, seeking refuge. His name, or at least, the name he claimed, was Arthir Conrad (lvl 14 Successor), and of his background he spoke very little. They knew he hid from someone, or something, but the family was able to glean little more. He did his share of the chores, though, and as the months passed, he fit in like he'd always been there. While his own past was carefully guarded, Arthir was more than happy to regale young Yeric with tales of the lands he'd picked up in his travels, from the Free North to Polary and even to beyond the ocean. The boy had no real talent for recalling the stories, however much he enjoyed them, but what he _did_ show some skill in was battle. Each day, the elder warrior would wake just before sunup and retreat to the woods to train his craft before the days' chores needed doing. For weeks, thinking himself unobserved, Yeric followed, watched, and later would try to imitate the strangely controlled, yet incredibly powerful movements. Until the day Arthir, who had himself been secretly observing the younger's attempts, revealed himself and offered to train him with his parent's consent. The older Woodbloods thought it a good idea, for they knew the land well, and doubted there were more than a handful of harvests left in its increasingly barren fields. Their offspring would need to go forth into the world and learn a new craft. The world was a tough place, and a man couldn't go wrong knowing how to defend himself. Yeric showed a natural ability for the art, and although the word "successor" never touched his lips, his unequaled natural alacrity and farm-bred hardiness, coupled with a keen mind and attention to detail, sped his studies greatly. Months turned to years, and the farm indeed petered out, leaving the family with what little savings they had on hand and in danger of being unable to support themselves. But they were given a blessing, in the return of the elder Woodblood sibling, Tarmus, back from lands unknown. It was Tarmus who had the brainstorm that would save the farmstead. With Arthir's agreement, the bard set out to find young men and women with the potential to be trained in combat, and yet had the means to provide some payment. Nothing extravagant, as the extra hands could also be used to work on tilling and revitalizing the land, but enough to support such a large community in the meantime. Yeric, however, soon became restless, especially as his brother's tales of adventure mixed with Arthir's in his mind. With no farmwork to occupy his time, he soon set out on his own, seeking to both join his brother and his strange band of stranded outlanders, as well as help in collecting neophytes for their odd training academy. --- [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Outsiders of Aera
Top