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<blockquote data-quote="Grogg of the North" data-source="post: 8221678" data-attributes="member: 6682960"><p>Having had to GM for groups where I had one player that was over optimized compared to the rest of the group, I totally agree with [USER=6896326]@Fauchard1520[/USER] I ran into the problem where if I tried to make an encounter challenging for one player it would completely stomp the rest of the party. If I tried to balance around the rest of the party, then that one player would just waltz through the encounter. </p><p></p><p>Everyone optimizes to some degree. It becomes a problem when you have one player think "I'm a fighter, I'll dump charisma" and another player that believes they should be able to punch out a balor at level 5. I tend to fall closer to the first camp. Yes, I'll do my best to make a character that can contribute but I do not want to get into an arms race with the GM. That kills games. </p><p></p><p>Like so much in this hobby, communication is the key*. </p><p></p><p>*In case anyone is wondering, I did try to have a discussion with the player I mentioned in paragraph 1. His response was "But this is the best/right choice. I have to take it!" He didn't stay with the group much longer after that. The game he wanted to play was not one that the rest of the group wanted to be in.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 8221678, member: 6682960"] Having had to GM for groups where I had one player that was over optimized compared to the rest of the group, I totally agree with [USER=6896326]@Fauchard1520[/USER] I ran into the problem where if I tried to make an encounter challenging for one player it would completely stomp the rest of the party. If I tried to balance around the rest of the party, then that one player would just waltz through the encounter. Everyone optimizes to some degree. It becomes a problem when you have one player think "I'm a fighter, I'll dump charisma" and another player that believes they should be able to punch out a balor at level 5. I tend to fall closer to the first camp. Yes, I'll do my best to make a character that can contribute but I do not want to get into an arms race with the GM. That kills games. Like so much in this hobby, communication is the key*. *In case anyone is wondering, I did try to have a discussion with the player I mentioned in paragraph 1. His response was "But this is the best/right choice. I have to take it!" He didn't stay with the group much longer after that. The game he wanted to play was not one that the rest of the group wanted to be in. [/QUOTE]
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