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Over-the-top fight sequences
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<blockquote data-quote="Wik" data-source="post: 5500873" data-attributes="member: 40177"><p>Honestly? They'd probably hinder it if PCs have to worry about absolute positioning. However, if it's just a rough sketch, and you're trying to show who is in what area, they can help. Just avoid using rulers or any sort of scale - players should be able to pick up a mini and just move it to wherever, so long as it's within reason. </p><p></p><p></p><p></p><p>Always you. And you should start this by saying something like "You killed it. How does it die?" and let the player explain it. At first, they may take some time figuring this out, but once the game gets going, they'll love it. </p><p></p><p></p><p></p><p>Why not just say "The minion barely died, keep your description appropriate"? Or you can alternate. If you get a kill with a raise, the player gets to describe the kill and can make it crazy and awesome (and maybe can get some ingame bonus - the minion doesn't just fall off that cliff, but he bumps another minion, automatically making him shaken next round). If it's a normal kill, the player gets to describe the kill, but it's just an "okay" kill. And if it's the bare minimum, you describe the kill, and can include some sort of negative effect in the game (the minion knocks over a gas lamp, and now the place is starting to burn down!)</p></blockquote><p></p>
[QUOTE="Wik, post: 5500873, member: 40177"] Honestly? They'd probably hinder it if PCs have to worry about absolute positioning. However, if it's just a rough sketch, and you're trying to show who is in what area, they can help. Just avoid using rulers or any sort of scale - players should be able to pick up a mini and just move it to wherever, so long as it's within reason. Always you. And you should start this by saying something like "You killed it. How does it die?" and let the player explain it. At first, they may take some time figuring this out, but once the game gets going, they'll love it. Why not just say "The minion barely died, keep your description appropriate"? Or you can alternate. If you get a kill with a raise, the player gets to describe the kill and can make it crazy and awesome (and maybe can get some ingame bonus - the minion doesn't just fall off that cliff, but he bumps another minion, automatically making him shaken next round). If it's a normal kill, the player gets to describe the kill, but it's just an "okay" kill. And if it's the bare minimum, you describe the kill, and can include some sort of negative effect in the game (the minion knocks over a gas lamp, and now the place is starting to burn down!) [/QUOTE]
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