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<blockquote data-quote="Old Fezziwig" data-source="post: 626165" data-attributes="member: 59"><p>I think I'd be pretty annoyed by this use (abuse?) of the fly spell, too, if it happened in every combat (my party's still only level two, so we aren't at the point where fly's an issue).</p><p></p><p>Some quick thoughts, though — </p><p></p><p>Maybe alter the spell's duration or split the spell into two spells — limited fly and fly (or something like that — I'm thinking of this on the spot). The first could require more concentration, a lower maneuverability, less speed. The second would be the normal spell. This could have some other ramifications that would be bothersome, but I haven't given it much thought. The other metagame solutions I'd suggest would be (1) nerfing it or (2) talking to the players and explaining the problem and why those tactics make things not fun. Of course, they might resent either of these. And they might resent the stuff below, too...</p><p></p><p>If your campaign has recurring villains or something like that, eventually someone will hear about or see the tactic and prepare for it, even if it's only by summoning fiendish hawks or remembering to bring missile weapons. It's not something I'd do every time, but once in a while, here and there, people will be prepared (particularly if they're smart). Granted, this gets into the whole thing where the DM and the players become adversaries or at least competitors, but I really do believe that enemies should be prepared sometimes. As a connected idea, although people seem dead set against this, what's good for the goose... The PCs (if they're in a typical campaign world) likely aren't the first people to figure this stuff out. </p><p></p><p>Weather and environmental. Sometimes you just don't want to fly — snow, rain, fog, wind — all these things would effect the viability of those tactics. Are all these combats taking place in open fields or in huge rooms with extremely high ceilings? I'm only kind of being facetious, but it seems to me, again, that these tactics won't work as well inside/underground, in dense forest/jungle/swamps, or even in cities. Or if they do, what about the effect of the fireballs on the environment? What if the party's fighting a battle with gnolls on a rickety rope and plank bridge suspended over a huge gorge and rapids? How does the mayor of Peopletown feel about the flying wizard firebombing her city? I guess my point in this last item is to make the environment dictate the party's tactics — they'll be able to dictate things at times, but at other times, they'll have to figure out how to deal with a different situation.</p><p></p><p>Just some thoughts...</p><p></p><p>Best,</p><p>tKL</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 626165, member: 59"] I think I'd be pretty annoyed by this use (abuse?) of the fly spell, too, if it happened in every combat (my party's still only level two, so we aren't at the point where fly's an issue). Some quick thoughts, though — Maybe alter the spell's duration or split the spell into two spells — limited fly and fly (or something like that — I'm thinking of this on the spot). The first could require more concentration, a lower maneuverability, less speed. The second would be the normal spell. This could have some other ramifications that would be bothersome, but I haven't given it much thought. The other metagame solutions I'd suggest would be (1) nerfing it or (2) talking to the players and explaining the problem and why those tactics make things not fun. Of course, they might resent either of these. And they might resent the stuff below, too... If your campaign has recurring villains or something like that, eventually someone will hear about or see the tactic and prepare for it, even if it's only by summoning fiendish hawks or remembering to bring missile weapons. It's not something I'd do every time, but once in a while, here and there, people will be prepared (particularly if they're smart). Granted, this gets into the whole thing where the DM and the players become adversaries or at least competitors, but I really do believe that enemies should be prepared sometimes. As a connected idea, although people seem dead set against this, what's good for the goose... The PCs (if they're in a typical campaign world) likely aren't the first people to figure this stuff out. Weather and environmental. Sometimes you just don't want to fly — snow, rain, fog, wind — all these things would effect the viability of those tactics. Are all these combats taking place in open fields or in huge rooms with extremely high ceilings? I'm only kind of being facetious, but it seems to me, again, that these tactics won't work as well inside/underground, in dense forest/jungle/swamps, or even in cities. Or if they do, what about the effect of the fireballs on the environment? What if the party's fighting a battle with gnolls on a rickety rope and plank bridge suspended over a huge gorge and rapids? How does the mayor of Peopletown feel about the flying wizard firebombing her city? I guess my point in this last item is to make the environment dictate the party's tactics — they'll be able to dictate things at times, but at other times, they'll have to figure out how to deal with a different situation. Just some thoughts... Best, tKL [/QUOTE]
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