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Over/Under CRed?
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<blockquote data-quote="Pants" data-source="post: 2189474" data-attributes="member: 8849"><p>Over CRed:</p><p>Most of the Fiends from 3.0, ESPECIALLY the Ultroloth in the MotP</p><p><strong>Deathbringer (MMII)</strong> - CR 17, no DR, no SR, and crappy hp. The only thing this has going for it is its somewhat high AC.</p><p><strong>Fiendwurm (MMII)</strong> - Totally agree with Demiurge.</p><p><strong>Hellfire Wyrm (MMII)</strong> - See above.</p><p><strong>Greater Fihyr (sp?) (MMII)</strong> - CR 15, horrible AC, 88 hp, crappy SR, and sucky abilities. CR 7 maybe.</p><p><strong>Famine Spirit (MMII)</strong> - CR 19, crappy AC, no SR, and nothing really to warrant its high CR</p><p><strong>Mountain Giant (MMII)</strong> - See Shade's comments</p><p><strong>Flesh Ooze (MMII)</strong> - CR 19, no DR or SR, bad AC, and cruddy HP.</p><p><strong>Orcwort (MMII)</strong> - CR 20, lotsa HP, no SR, low AC, and pretty cruddy DR.</p><p><strong>Pheonix (MMII)</strong> - Low HP and AC, and kinda cruddy DR. The only thing this has going for it is its Immolation and its very large array of spell-like abilities.</p><p><strong>Grimweird (MMIII)</strong> - See Shade's comments.</p><p><strong>Klurichir (FF)</strong>, <strong>Maurezhi (FF)</strong>, and <strong>Myrmixicus (FF)</strong> - Just all around bad.</p><p><strong>Century Worm (FF)</strong> - No SR and no DR and no way to attack flying creatures = dead CR 19 creature.</p><p></p><p>Under CRed -</p><p><strong>Drowned (MMIII)</strong> - See Demiurge's comments.</p><p><strong>Boneclaw (MMIII)</strong> - see Demiurge's comments.</p><p><strong>Arrow Demon (MMIII)</strong> - Can shoot two <em>large</em> composite bows as a single attack, and has 135 hp for a CR 7. Yikes.</p><p><strong>Cadaver Collector (MMIII)</strong> - Ouch, is all I can say.</p><p><strong>Storm Elemental (MMIII)</strong> - Look at how much damage the Storm and Lightning deals at Huge and up!</p><p><strong>Malebranche (MMII)</strong> - Yowzers, see Demiurge's comments.</p><p><strong>Bronze Serpent (MMII)</strong> - CR 10, fair SR and DR, but has a fairly high AC and has a bite attack that deals 1d6+10 plus 1d8+16 electricity. Ouch.</p><p><strong>Elemental Weirds (MMII)</strong> - CR 12, can cast spells as 18th level Sorcerers.</p><p><strong>Thunder Worm (FF)</strong> - CR 21, 696 hp, a somewhat okay AC, an attack that can deal 24d8 sonic damage at will, and it's incorporeal. Nasty, nasty.</p><p></p><p>Just Generally F**ked up CRs:</p><p><strong>Adamantine Horror (MMII)</strong> - Too low HP to be really tough with high level adventurers, but REALLY nasty abilities that only high level adventurers can adequately deal with!</p><p><strong>Juggernaut (MMII)</strong> - Has the potential to be really nasty. CR 11, SR 36, 6 attacks that deal buttloads of damage, a squash attack that deals 10d10+20 points of damage (!), and some really good Spell-like abilities, including At will - Forcecage, grease, hold monster, magic missile, slow, wall of force, and web. Only bad thing? Low hp and slow speed. A fighter could potentially cut it to pieces... if he survived its attacks</p></blockquote><p></p>
[QUOTE="Pants, post: 2189474, member: 8849"] Over CRed: Most of the Fiends from 3.0, ESPECIALLY the Ultroloth in the MotP [b]Deathbringer (MMII)[/b] - CR 17, no DR, no SR, and crappy hp. The only thing this has going for it is its somewhat high AC. [b]Fiendwurm (MMII)[/b] - Totally agree with Demiurge. [b]Hellfire Wyrm (MMII)[/b] - See above. [b]Greater Fihyr (sp?) (MMII)[/b] - CR 15, horrible AC, 88 hp, crappy SR, and sucky abilities. CR 7 maybe. [b]Famine Spirit (MMII)[/b] - CR 19, crappy AC, no SR, and nothing really to warrant its high CR [b]Mountain Giant (MMII)[/b] - See Shade's comments [b]Flesh Ooze (MMII)[/b] - CR 19, no DR or SR, bad AC, and cruddy HP. [b]Orcwort (MMII)[/b] - CR 20, lotsa HP, no SR, low AC, and pretty cruddy DR. [b]Pheonix (MMII)[/b] - Low HP and AC, and kinda cruddy DR. The only thing this has going for it is its Immolation and its very large array of spell-like abilities. [b]Grimweird (MMIII)[/b] - See Shade's comments. [b]Klurichir (FF)[/b], [b]Maurezhi (FF)[/b], and [b]Myrmixicus (FF)[/b] - Just all around bad. [b]Century Worm (FF)[/b] - No SR and no DR and no way to attack flying creatures = dead CR 19 creature. Under CRed - [b]Drowned (MMIII)[/b] - See Demiurge's comments. [b]Boneclaw (MMIII)[/b] - see Demiurge's comments. [b]Arrow Demon (MMIII)[/b] - Can shoot two [i]large[/i] composite bows as a single attack, and has 135 hp for a CR 7. Yikes. [b]Cadaver Collector (MMIII)[/b] - Ouch, is all I can say. [b]Storm Elemental (MMIII)[/b] - Look at how much damage the Storm and Lightning deals at Huge and up! [b]Malebranche (MMII)[/b] - Yowzers, see Demiurge's comments. [b]Bronze Serpent (MMII)[/b] - CR 10, fair SR and DR, but has a fairly high AC and has a bite attack that deals 1d6+10 plus 1d8+16 electricity. Ouch. [b]Elemental Weirds (MMII)[/b] - CR 12, can cast spells as 18th level Sorcerers. [b]Thunder Worm (FF)[/b] - CR 21, 696 hp, a somewhat okay AC, an attack that can deal 24d8 sonic damage at will, and it's incorporeal. Nasty, nasty. Just Generally F**ked up CRs: [b]Adamantine Horror (MMII)[/b] - Too low HP to be really tough with high level adventurers, but REALLY nasty abilities that only high level adventurers can adequately deal with! [b]Juggernaut (MMII)[/b] - Has the potential to be really nasty. CR 11, SR 36, 6 attacks that deal buttloads of damage, a squash attack that deals 10d10+20 points of damage (!), and some really good Spell-like abilities, including At will - Forcecage, grease, hold monster, magic missile, slow, wall of force, and web. Only bad thing? Low hp and slow speed. A fighter could potentially cut it to pieces... if he survived its attacks [/QUOTE]
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