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General Tabletop Discussion
*TTRPGs General
Overarching Plots Vs. Self-Contained Plots
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<blockquote data-quote="Metus" data-source="post: 3410865" data-attributes="member: 185"><p>A lot of early morning replies. At least early in Arizona.</p><p></p><p>I wanted to do some quoting, but pretty much everyone has said something noteworthy. The situation is similar to Eric Noah's in that overarching plotlines just tire me. Shilsen clarified it when he said that it implies a certain amount of railroading, and railroading is complete anathema to me. I recall one time when a player in my campaign complained that the current problem they were having is that it was "the complete opposite of railroading." I guess too open-ended? There's also player character continuity, since if they set out to stop the BBEG from the beginning, and they all die, it turns out kind of odd. Same thing if I'm drawing on their past experiences... if they're dead. Combine that with the fact that I don't flub dice for good or ill, and there can be a decent amount of PC death in my games, depending.</p><p></p><p>Published adventures are unfortunately out; I subscribed to Dungeon for years, I bought a lot of popular adventures including the WotC ones, I played in Shackled City and ran Age of Worms. I've probably run at least 100+ published adventures in the past 5-6 years (I was in college); I've come to realize I absolutely hate published adventures and have sworn off them forever, but I think that's for another topic. So, using one for me is pretty much off the table.</p><p></p><p>Mixing in overarching plots and self-contained ones like some TV shows do just doesn't sit well with me. It's funny because usually when I watch TV shows that have certain episodes dedicated to an overarching plot and some episodes dedicated to self-contained ones, I usually skip the former and only watch the latter.</p><p></p><p>Because I usually run a game spontaneously with barely any planning, Shilsen's method would probably be the way to go. In fact, I have gone that route, and it wasn't all that bad. I'm still thinking heavily about how to run this upcoming campaign.</p><p></p><p>Great responses from all, and I appreciate the comments. I'm really curious as to how DMs run their campaigns, and I've gotten a sampling of that.</p></blockquote><p></p>
[QUOTE="Metus, post: 3410865, member: 185"] A lot of early morning replies. At least early in Arizona. I wanted to do some quoting, but pretty much everyone has said something noteworthy. The situation is similar to Eric Noah's in that overarching plotlines just tire me. Shilsen clarified it when he said that it implies a certain amount of railroading, and railroading is complete anathema to me. I recall one time when a player in my campaign complained that the current problem they were having is that it was "the complete opposite of railroading." I guess too open-ended? There's also player character continuity, since if they set out to stop the BBEG from the beginning, and they all die, it turns out kind of odd. Same thing if I'm drawing on their past experiences... if they're dead. Combine that with the fact that I don't flub dice for good or ill, and there can be a decent amount of PC death in my games, depending. Published adventures are unfortunately out; I subscribed to Dungeon for years, I bought a lot of popular adventures including the WotC ones, I played in Shackled City and ran Age of Worms. I've probably run at least 100+ published adventures in the past 5-6 years (I was in college); I've come to realize I absolutely hate published adventures and have sworn off them forever, but I think that's for another topic. So, using one for me is pretty much off the table. Mixing in overarching plots and self-contained ones like some TV shows do just doesn't sit well with me. It's funny because usually when I watch TV shows that have certain episodes dedicated to an overarching plot and some episodes dedicated to self-contained ones, I usually skip the former and only watch the latter. Because I usually run a game spontaneously with barely any planning, Shilsen's method would probably be the way to go. In fact, I have gone that route, and it wasn't all that bad. I'm still thinking heavily about how to run this upcoming campaign. Great responses from all, and I appreciate the comments. I'm really curious as to how DMs run their campaigns, and I've gotten a sampling of that. [/QUOTE]
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