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General Tabletop Discussion
*TTRPGs General
Overarching Plots Vs. Self-Contained Plots
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<blockquote data-quote="Firedancer" data-source="post: 3412007" data-attributes="member: 49630"><p>That would be a badly written overarching plot. The overarching plot, the plots and plans of npcs and organisations are there to give you a framework, terms of reference to adjust and make the adventure live and breath. The plot is the goal of the npc you are concentrating on. To leave it stagnant and unalterable is foolish.</p><p></p><p>You do not force the PC's into any fixed path, instead you tweak and twist as the Pc's interact with the characters/plots they've came across. It all shifts on their actions (or inaction in some instances). And it makes DMing more fun as you are also still involved with constant development.</p><p></p><p>That's how I work mine, but I avoid retro fitting happenings to past events. The PCs will blindside you at some point and its best to know what the npc they've captured can actually tell them, or that bard should have aced his sense motive on that lying merchant who got them into so much bother.</p><p></p><p>You will still have to think on your feet as suddenly a nondescript guard could be thrust into the limelight, or some other event players create will need dealing with.</p></blockquote><p></p>
[QUOTE="Firedancer, post: 3412007, member: 49630"] That would be a badly written overarching plot. The overarching plot, the plots and plans of npcs and organisations are there to give you a framework, terms of reference to adjust and make the adventure live and breath. The plot is the goal of the npc you are concentrating on. To leave it stagnant and unalterable is foolish. You do not force the PC's into any fixed path, instead you tweak and twist as the Pc's interact with the characters/plots they've came across. It all shifts on their actions (or inaction in some instances). And it makes DMing more fun as you are also still involved with constant development. That's how I work mine, but I avoid retro fitting happenings to past events. The PCs will blindside you at some point and its best to know what the npc they've captured can actually tell them, or that bard should have aced his sense motive on that lying merchant who got them into so much bother. You will still have to think on your feet as suddenly a nondescript guard could be thrust into the limelight, or some other event players create will need dealing with. [/QUOTE]
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Overarching Plots Vs. Self-Contained Plots
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