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<blockquote data-quote="Berandor" data-source="post: 1112972" data-attributes="member: 225"><p>Well, the other DM of our vampire/fantasy group has DM'ed for 15 years now, and he's overbearing and frustrating, so much that I'm considering dropping out completely.</p><p> </p><p>To put some fire to the conversation:</p><p>This guy has a way with words; he writes great introductions and the like - but these are monologues, read by him. In game, we play published adventures, and he is unable to deviate from the plot in any way. </p><p>Furthermore, he often likes the behind-the-scenes action so much he lets us experience it, without any chance to influence it.</p><p>The bad guy is supposed to cross the street? We run him over to no avail. The holy grail is supposed to be found by BBEG? We have no chance of finding it beforehand, unless it is written thus that said BBEG then comes and takes it from us.</p><p>We are like minor characters in a novel, caught in the stream of narration and unable to set an independent course. We're also constantly put down; the DM doesn't really allow us to appreciate or achieve anything. Try crossing an ice desert, losing fingers to frost bite and nearly dying for a stupid golden feather, then not being able to earn, steal, or take this feather by force, and being forced to travel back through the ice for naught.</p><p>Then imagine this is all the game ever consists of. Not long ago, I admitted that I couldn't tell why my character was invested in the adventure, other than it's the adventure. There was nothing he nor I gained from it, or achived by it. His response?</p><p> </p><p>"It's not the DM's job to motivate the players." (where I was talking about character motivation, not player ~)</p><p> </p><p>Berandor</p><p>testing Quick reply</p></blockquote><p></p>
[QUOTE="Berandor, post: 1112972, member: 225"] Well, the other DM of our vampire/fantasy group has DM'ed for 15 years now, and he's overbearing and frustrating, so much that I'm considering dropping out completely. To put some fire to the conversation: This guy has a way with words; he writes great introductions and the like - but these are monologues, read by him. In game, we play published adventures, and he is unable to deviate from the plot in any way. Furthermore, he often likes the behind-the-scenes action so much he lets us experience it, without any chance to influence it. The bad guy is supposed to cross the street? We run him over to no avail. The holy grail is supposed to be found by BBEG? We have no chance of finding it beforehand, unless it is written thus that said BBEG then comes and takes it from us. We are like minor characters in a novel, caught in the stream of narration and unable to set an independent course. We're also constantly put down; the DM doesn't really allow us to appreciate or achieve anything. Try crossing an ice desert, losing fingers to frost bite and nearly dying for a stupid golden feather, then not being able to earn, steal, or take this feather by force, and being forced to travel back through the ice for naught. Then imagine this is all the game ever consists of. Not long ago, I admitted that I couldn't tell why my character was invested in the adventure, other than it's the adventure. There was nothing he nor I gained from it, or achived by it. His response? "It's not the DM's job to motivate the players." (where I was talking about character motivation, not player ~) Berandor testing Quick reply [/QUOTE]
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