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Overcoming Antimagic and Null Psionics fields (5th edition)
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<blockquote data-quote="MNblockhead" data-source="post: 6993976" data-attributes="member: 6796661"><p>Now that's a very interesting idea. The backgroud of the prisoner is that the Zerth was the leader of a rrakkma--an illithid hunting party--that successfully discovered the colony. If released he will help the party but is up front with the fact that if the battle seems to be turned against them, he will immediately plan shift so that he can report back to his monastery and mount a larger expedition to return and destroy the colony. </p><p></p><p>Buuut, if he instead can no longer plan shift because of an illithid lobotomy or whatever, that gives a very good reason for him to stay with the party and see this to the end, in the hopes that he can escape with them and find his way back to his monastery in limbo. Really liking this idea. And more logical. Given what we know about the mind flayers from the MM and VGM, it is certainly possible they can do this. I don't need to build up and entire set of mechanics, we have no psionic PCs. It is something they did and how they do it is a mystery beyond the ken of the characters. This way the challenge is more normal prison break. Still difficult and under a time crunch but I don't have to worry about all the magic and psi mechanics. </p><p></p><p>Thanks for the idea!</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 6993976, member: 6796661"] Now that's a very interesting idea. The backgroud of the prisoner is that the Zerth was the leader of a rrakkma--an illithid hunting party--that successfully discovered the colony. If released he will help the party but is up front with the fact that if the battle seems to be turned against them, he will immediately plan shift so that he can report back to his monastery and mount a larger expedition to return and destroy the colony. Buuut, if he instead can no longer plan shift because of an illithid lobotomy or whatever, that gives a very good reason for him to stay with the party and see this to the end, in the hopes that he can escape with them and find his way back to his monastery in limbo. Really liking this idea. And more logical. Given what we know about the mind flayers from the MM and VGM, it is certainly possible they can do this. I don't need to build up and entire set of mechanics, we have no psionic PCs. It is something they did and how they do it is a mystery beyond the ken of the characters. This way the challenge is more normal prison break. Still difficult and under a time crunch but I don't have to worry about all the magic and psi mechanics. Thanks for the idea! [/QUOTE]
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Overcoming Antimagic and Null Psionics fields (5th edition)
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