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overcoming boredom to save campaign
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<blockquote data-quote="Charles Dunwoody" data-source="post: 1552002" data-attributes="member: 17927"><p>One other point I should make about why I'm bored with the characters. I started this campaign up fast as a generic D&D game. The characters got a few levels very quickly.</p><p></p><p>The combination of generic D&D and fast levels is what is boring to me. The group doesn't really have a good reason to stick together. For instance one player really wanted to play a swashbuckler (from CW) and to let him get it out of his system (2nd time he wanted to do so) I said go ahead. However, none of the other players want to swashbuckle.</p><p></p><p>The class is balanced. But a swashbuckler just doesn't seem to fit in the plate armor and chainmail world of D&D that I'm used to. If the campaign was a swashbuckling campaign then it might work. But a swashbuckler, a haughty elven sorcerer, and a religious warrior just seem odd together. </p><p></p><p>It's my fault for allowing unconnected characters to adventure together. But at the start of the campaign I was under some pressure to get things working again and I made compromises. Compromises I'm not ready to back out on but that are now driving me crazy!</p><p></p><p>I blame it on my AD&D (didn't know it was 1st edition at the time) roots but I like a campaign to start at 1st and keep going. The fast leveling is something I can live with, but it gnaws at me sometimes in the dark hours of the night. I know I should get into the 3.5 mode, if it feels good do it, and allow the game to start at any level. And I did. But it is distracting to me.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 1552002, member: 17927"] One other point I should make about why I'm bored with the characters. I started this campaign up fast as a generic D&D game. The characters got a few levels very quickly. The combination of generic D&D and fast levels is what is boring to me. The group doesn't really have a good reason to stick together. For instance one player really wanted to play a swashbuckler (from CW) and to let him get it out of his system (2nd time he wanted to do so) I said go ahead. However, none of the other players want to swashbuckle. The class is balanced. But a swashbuckler just doesn't seem to fit in the plate armor and chainmail world of D&D that I'm used to. If the campaign was a swashbuckling campaign then it might work. But a swashbuckler, a haughty elven sorcerer, and a religious warrior just seem odd together. It's my fault for allowing unconnected characters to adventure together. But at the start of the campaign I was under some pressure to get things working again and I made compromises. Compromises I'm not ready to back out on but that are now driving me crazy! I blame it on my AD&D (didn't know it was 1st edition at the time) roots but I like a campaign to start at 1st and keep going. The fast leveling is something I can live with, but it gnaws at me sometimes in the dark hours of the night. I know I should get into the 3.5 mode, if it feels good do it, and allow the game to start at any level. And I did. But it is distracting to me. [/QUOTE]
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