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overcoming boredom to save campaign
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<blockquote data-quote="dren" data-source="post: 1552030" data-attributes="member: 5176"><p>I understand those kind of comprimises, and believe me, I feel for you. But at the same time, virtually any party can "work" if they have a common goal. Make sure those players (and the characters) are working towards a common goal, and they will start to gel. I've seen many players drop a character if they know the direction the campaign is going in.</p><p></p><p>Introduce goals and missions where combat isn't going to work. Have intrigue, mystery, diplomacy and strategy come into play...and not just for one night, but for an ongoing mission. Players love a sense of accomplishment, but if all you are giving them is bigger and badder, it just seems like an arms race. </p><p></p><p>Mix up the types of threats you give them. What happens if they have to face a maurading lycanthrope, that is one of their major allies; they know they can't kill it. Or, what if the prince is plotting to kill the high priest, they know it but can't prove it. If they accuse the prince, they get arrested. They are not allowed to see the high priest no matter what they try.</p></blockquote><p></p>
[QUOTE="dren, post: 1552030, member: 5176"] I understand those kind of comprimises, and believe me, I feel for you. But at the same time, virtually any party can "work" if they have a common goal. Make sure those players (and the characters) are working towards a common goal, and they will start to gel. I've seen many players drop a character if they know the direction the campaign is going in. Introduce goals and missions where combat isn't going to work. Have intrigue, mystery, diplomacy and strategy come into play...and not just for one night, but for an ongoing mission. Players love a sense of accomplishment, but if all you are giving them is bigger and badder, it just seems like an arms race. Mix up the types of threats you give them. What happens if they have to face a maurading lycanthrope, that is one of their major allies; they know they can't kill it. Or, what if the prince is plotting to kill the high priest, they know it but can't prove it. If they accuse the prince, they get arrested. They are not allowed to see the high priest no matter what they try. [/QUOTE]
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