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Overcoming the "Center of Attention"
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<blockquote data-quote="heimdall" data-source="post: 1616995" data-attributes="member: 12421"><p>Talk with your DM and express your concerns gently. Chances are the DM has noticed the same thing. Perhaps by discussing a few things out of game, your DM can draw up some scenarios that do focus on the other characters.</p><p></p><p>As a DM, one of the things that can be done is to interrupt the action. A friend of mine tends to play characters who can quickly take over the game with roleplaying due to the fact that he can have an overwhelming presence (in a good way) in real life. In the last game session with another group, he attempted to take over the action because it was in the best interest of his character and his clan (Vampire game and he was a Tremere). </p><p></p><p>His DM made sure the other players had a chance to be involved by stopping action and saying, "Before <Character> does that, is anyone else planning on doing anything?" This gave the other players a chance to act if they wanted to. It's a tactic I've used when I've needed to, especially when I have a quiet player who tends to get quieter as others get louder. I've also done the go around the room to ensure everyone gets a chance to declare they're doing something.</p></blockquote><p></p>
[QUOTE="heimdall, post: 1616995, member: 12421"] Talk with your DM and express your concerns gently. Chances are the DM has noticed the same thing. Perhaps by discussing a few things out of game, your DM can draw up some scenarios that do focus on the other characters. As a DM, one of the things that can be done is to interrupt the action. A friend of mine tends to play characters who can quickly take over the game with roleplaying due to the fact that he can have an overwhelming presence (in a good way) in real life. In the last game session with another group, he attempted to take over the action because it was in the best interest of his character and his clan (Vampire game and he was a Tremere). His DM made sure the other players had a chance to be involved by stopping action and saying, "Before <Character> does that, is anyone else planning on doing anything?" This gave the other players a chance to act if they wanted to. It's a tactic I've used when I've needed to, especially when I have a quiet player who tends to get quieter as others get louder. I've also done the go around the room to ensure everyone gets a chance to declare they're doing something. [/QUOTE]
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