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General Tabletop Discussion
*Pathfinder & Starfinder
Overcoming 'True Seeing'
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<blockquote data-quote="merelycompetent" data-source="post: 2962021" data-attributes="member: 33830"><p>After work, when I had the books (3.5 SRD) in front of me:</p><p></p><p>21. Planar Ally/Planar Binding/ etc.: Have an air elemental surround the BBEG, but not harm him. Subject to DM interpretation - does the air elemental, now visible to the caster with True Sight (note there is no official text that I can find that indicates an air elemental is visible, invisible, naturally invisible, or magically invisible - so I'm assuming that it looks like air), block the caster's view and/or line of effect? Drawback: Air elementals surrounding a moving creature make the target more noticeable. However, the BBEG will look really cool with his black and red cloak/cape constantly billowing in the elemental's breeze. And when he stops to soliloquy, a little dust will swirl by as he poses.</p><p></p><p>22. Any of the fog spells that reduce visibility. Limited use outside the dungeon/battlefield.</p><p></p><p>23. Another Curse variant: A violent rain cloud follows the True Seeing caster around, producing a constant downpour in that 5' square. That should block visibility significantly, and attract the BBEG's henchmen.</p><p></p><p>24. Variant on the illusion ideas: The BBEG actually travels ethereally, by teleport, or similar magic. The "BBEG" that the PCs keep hearing about or following around is actually a simulacrum, or a dominated/telepathically controlled/mundane stand-in who is simply following orders. Domination/telepathic control is more reliable, and True Seeing doesn't reveal it as such. Strategically speaking, the more power and time the PCs waste trying to find the real BBEG, the more opportunities the BBEG has to spot them first and ambush them.</p><p></p><p>25. Variant on the air elementals: Use invisible stalkers instead.</p><p></p><p>26. Campaign Plot: Suddenly, the Forces of Evil (or a drunk pixie with an artifact) successfully change the nature of magic (temporarily, permanently, until the PCs fix it), rendering True Seeing, Detect good/evil/law/chaos, and other disguise-penetrating and alignment-revealing spells unusable. Prepare for lots of continent- (and planar-) -wide fun.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 2962021, member: 33830"] After work, when I had the books (3.5 SRD) in front of me: 21. Planar Ally/Planar Binding/ etc.: Have an air elemental surround the BBEG, but not harm him. Subject to DM interpretation - does the air elemental, now visible to the caster with True Sight (note there is no official text that I can find that indicates an air elemental is visible, invisible, naturally invisible, or magically invisible - so I'm assuming that it looks like air), block the caster's view and/or line of effect? Drawback: Air elementals surrounding a moving creature make the target more noticeable. However, the BBEG will look really cool with his black and red cloak/cape constantly billowing in the elemental's breeze. And when he stops to soliloquy, a little dust will swirl by as he poses. 22. Any of the fog spells that reduce visibility. Limited use outside the dungeon/battlefield. 23. Another Curse variant: A violent rain cloud follows the True Seeing caster around, producing a constant downpour in that 5' square. That should block visibility significantly, and attract the BBEG's henchmen. 24. Variant on the illusion ideas: The BBEG actually travels ethereally, by teleport, or similar magic. The "BBEG" that the PCs keep hearing about or following around is actually a simulacrum, or a dominated/telepathically controlled/mundane stand-in who is simply following orders. Domination/telepathic control is more reliable, and True Seeing doesn't reveal it as such. Strategically speaking, the more power and time the PCs waste trying to find the real BBEG, the more opportunities the BBEG has to spot them first and ambush them. 25. Variant on the air elementals: Use invisible stalkers instead. 26. Campaign Plot: Suddenly, the Forces of Evil (or a drunk pixie with an artifact) successfully change the nature of magic (temporarily, permanently, until the PCs fix it), rendering True Seeing, Detect good/evil/law/chaos, and other disguise-penetrating and alignment-revealing spells unusable. Prepare for lots of continent- (and planar-) -wide fun. Hope this helps. [/QUOTE]
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