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General Tabletop Discussion
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Overhaul on Mages; constructive criticism welcome
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<blockquote data-quote="Kisanji Arael" data-source="post: 2790503" data-attributes="member: 20056"><p>The second area, which I already have a rough draft of here, is my complete overhaul of how the Wizard casts his spells.</p><p></p><p>The Wizard has the ability to cast a number of arcane spells. She is dependant on two abilities for her magic, Charisma and Intelligence. Charisma determines the forcefulness with which she casts spells, while Intelligence determines her ability to continually grasp difficult concepts. These abilities limit her in various ways, as described below. The Wizard need not prepare any spells, but is capable of memorizing the verbal and somatic components for a number of spells equal to her Intelligence modifier. Instead of memorization, the wizard instead casts her spells with notes written in her spell book. Turning to a page in a spell book is a move-equivalent action. </p><p></p><p>The Wizard’s ability to cast spells is dependant on chanting. The Wizard begins with a reservoir of magic which she may call forth instantly. To cast a spell of greater power than this, the Wizard must chant (usually in an esoteric arcane language, though the wizard may chant in any way she pleases) to raise her reservoir further than this. Chanting in this manner raises the level of her reservoir by one level/round. Under normal circumstances, the wizard may only chant up to her maximum spell level, though certain metamagic feats may increase this number. Though a wizard may cast spells at her base level as many times as she needs to, the wizard may chant a number of times in any given day equal to her (level/2) +her Charisma mod.</p><p></p><p>The Wizard’s spell-casting, rather than being limited by level, is limited by specific spells and by subschool. The Wizard may only call any particular spell a number of times/day equal to her Intelligence Modifier, and may only call a number of spells from a particular subschool a number of times equal to (class level)/2 + Int mod. The Difficulty Class for saving throws on a Wizard’s spells is equal to 10 + the spell’s level + the Wizard’s Charisma modifier.</p><p></p><p>The wizard’s ability to learn a spell is based off of her Intelligence. To learn a spell, the Wizard must have an Intelligence score equal to 10+the spell’s level. The Wizard’s bonus spells are based off of Intelligence.</p><p></p><p>The wizard is also able to cast a certain number of cantrips every day. These small, useful spells are free, take only one level of spell reservoir to prepare, and require (user’s choice) either verbal or somatic components. The wizard casts a certain number of these for free, and only after that point are they limited by the normal number/day/ Beginning at first level, a wizard may cast a number of these spells equal to her Charisma modifier. At sixth level, this increases to her Charisma modifier +Intelligence modifier. At 12th level, she uses her Charisma score instead of her charisma modifier, and at 18th level, she uses her Intelligence score instead of her Intelligence modifier.</p><p></p><p>[code]</p><p>Level Reservoir Spell Level Maximum</p><p>1 1 2</p><p>2 1 2</p><p>3 1 2</p><p>4 1 3</p><p>5 2 3</p><p>6 2 3</p><p>7 2 4</p><p>8 2 4</p><p>9 2 4</p><p>10 2 5</p><p>11 3 5</p><p>12 3 5</p><p>13 3 6</p><p>14 3 6</p><p>15 3 6</p><p>16 3 7</p><p>17 3 7</p><p>18 3 7</p><p>19 4 7</p><p>20 4 7</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 2790503, member: 20056"] The second area, which I already have a rough draft of here, is my complete overhaul of how the Wizard casts his spells. The Wizard has the ability to cast a number of arcane spells. She is dependant on two abilities for her magic, Charisma and Intelligence. Charisma determines the forcefulness with which she casts spells, while Intelligence determines her ability to continually grasp difficult concepts. These abilities limit her in various ways, as described below. The Wizard need not prepare any spells, but is capable of memorizing the verbal and somatic components for a number of spells equal to her Intelligence modifier. Instead of memorization, the wizard instead casts her spells with notes written in her spell book. Turning to a page in a spell book is a move-equivalent action. The Wizard’s ability to cast spells is dependant on chanting. The Wizard begins with a reservoir of magic which she may call forth instantly. To cast a spell of greater power than this, the Wizard must chant (usually in an esoteric arcane language, though the wizard may chant in any way she pleases) to raise her reservoir further than this. Chanting in this manner raises the level of her reservoir by one level/round. Under normal circumstances, the wizard may only chant up to her maximum spell level, though certain metamagic feats may increase this number. Though a wizard may cast spells at her base level as many times as she needs to, the wizard may chant a number of times in any given day equal to her (level/2) +her Charisma mod. The Wizard’s spell-casting, rather than being limited by level, is limited by specific spells and by subschool. The Wizard may only call any particular spell a number of times/day equal to her Intelligence Modifier, and may only call a number of spells from a particular subschool a number of times equal to (class level)/2 + Int mod. The Difficulty Class for saving throws on a Wizard’s spells is equal to 10 + the spell’s level + the Wizard’s Charisma modifier. The wizard’s ability to learn a spell is based off of her Intelligence. To learn a spell, the Wizard must have an Intelligence score equal to 10+the spell’s level. The Wizard’s bonus spells are based off of Intelligence. The wizard is also able to cast a certain number of cantrips every day. These small, useful spells are free, take only one level of spell reservoir to prepare, and require (user’s choice) either verbal or somatic components. The wizard casts a certain number of these for free, and only after that point are they limited by the normal number/day/ Beginning at first level, a wizard may cast a number of these spells equal to her Charisma modifier. At sixth level, this increases to her Charisma modifier +Intelligence modifier. At 12th level, she uses her Charisma score instead of her charisma modifier, and at 18th level, she uses her Intelligence score instead of her Intelligence modifier. [code] Level Reservoir Spell Level Maximum 1 1 2 2 1 2 3 1 2 4 1 3 5 2 3 6 2 3 7 2 4 8 2 4 9 2 4 10 2 5 11 3 5 12 3 5 13 3 6 14 3 6 15 3 6 16 3 7 17 3 7 18 3 7 19 4 7 20 4 7 [/code] [/QUOTE]
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