Nareau
Explorer
Can you hustle while under the effect of the Fly spell?
1) YES. If you do the math, Hustling works out to effectively doing a "double move" every round for an hour. Since you can perform a "double move" while using the Fly spell, it should be allowed.
2) NO. Go read "Overland Flight". It specifically says you can hustle, even providing the specific rules for it. This implies you can't Hustle using the normal Fly spell.
Here's the deal:
One of the PC's is stranded about 45 miles from his destination. He's a sorcerer. He is alone. He is levelling up between sessions, and will start the session at 11th level.
The terrain between himself and his destination is mountainous. Looking at the overland movement table, that means 3/4 movement. So a normal walker (with a speed of 30) could traverse that distance in:
45 miles / (3/4 (3 mph)) = 20 hours (2.5 days)
Assuming he casts Fly on himself as much as possible (18 times, by using his 3rd, 4th, and 5th level spell slots), he could fly for 198 minutes--about 3 hours--at a speed of 60. Doing so would eliminate the terrain penalty, resulting in:
3 hours * 6 mph = 18 miles.
Let's say he's clever, and he ascends (half movement) for the first half of his trip:
1.5 hours * .5 (6 mph) = 5 miles
then descends (double movement) for the second half:
1.5 hours * 2 (6 mph) = 18 miles
He's only gone 23 miles. Still not good enough.
But, if he could Hustle (double movement) during this time, he could go:
Ascending:
1.5 hours * .5 * 2 (6 mph) = 9 miles
Descending:
1.5 hours * 2 * 2 (6 mph) = 36 miles
Just good enough! In fact, he could accomplish this and still have a single 5th level spell slot open.
I know, I know: He could just take Overland Flight or Teleport as his 5th level spell. But for the sake of argument, let's say he doesn't.
I'm tempted to calculate the actual distance based on movement/round and rounds/hour. It works out to be slightly higher than the figures given in the Overland Movement table. He's got to move at the speed of plot, and the plot is movin' fast!
Spider
1) YES. If you do the math, Hustling works out to effectively doing a "double move" every round for an hour. Since you can perform a "double move" while using the Fly spell, it should be allowed.
2) NO. Go read "Overland Flight". It specifically says you can hustle, even providing the specific rules for it. This implies you can't Hustle using the normal Fly spell.
Here's the deal:
One of the PC's is stranded about 45 miles from his destination. He's a sorcerer. He is alone. He is levelling up between sessions, and will start the session at 11th level.
The terrain between himself and his destination is mountainous. Looking at the overland movement table, that means 3/4 movement. So a normal walker (with a speed of 30) could traverse that distance in:
45 miles / (3/4 (3 mph)) = 20 hours (2.5 days)
Assuming he casts Fly on himself as much as possible (18 times, by using his 3rd, 4th, and 5th level spell slots), he could fly for 198 minutes--about 3 hours--at a speed of 60. Doing so would eliminate the terrain penalty, resulting in:
3 hours * 6 mph = 18 miles.
Let's say he's clever, and he ascends (half movement) for the first half of his trip:
1.5 hours * .5 (6 mph) = 5 miles
then descends (double movement) for the second half:
1.5 hours * 2 (6 mph) = 18 miles
He's only gone 23 miles. Still not good enough.
But, if he could Hustle (double movement) during this time, he could go:
Ascending:
1.5 hours * .5 * 2 (6 mph) = 9 miles
Descending:
1.5 hours * 2 * 2 (6 mph) = 36 miles
Just good enough! In fact, he could accomplish this and still have a single 5th level spell slot open.
I know, I know: He could just take Overland Flight or Teleport as his 5th level spell. But for the sake of argument, let's say he doesn't.
I'm tempted to calculate the actual distance based on movement/round and rounds/hour. It works out to be slightly higher than the figures given in the Overland Movement table. He's got to move at the speed of plot, and the plot is movin' fast!

Spider