Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Overland movement (my players stay out)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nareau" data-source="post: 2279369" data-attributes="member: 969"><p>Can you hustle while under the effect of the Fly spell?</p><p></p><p>1) YES. If you do the math, Hustling works out to effectively doing a "double move" every round for an hour. Since you can perform a "double move" while using the Fly spell, it should be allowed.</p><p></p><p>2) NO. Go read "Overland Flight". It specifically says you can hustle, even providing the specific rules for it. This implies you can't Hustle using the normal Fly spell.</p><p></p><p>Here's the deal:</p><p></p><p>One of the PC's is stranded about 45 miles from his destination. He's a sorcerer. He is alone. He is levelling up between sessions, and will start the session at 11th level.</p><p></p><p>The terrain between himself and his destination is mountainous. Looking at the overland movement table, that means 3/4 movement. So a normal walker (with a speed of 30) could traverse that distance in:</p><p></p><p>45 miles / (3/4 (3 mph)) = 20 hours (2.5 days)</p><p></p><p>Assuming he casts Fly on himself as much as possible (18 times, by using his 3rd, 4th, and 5th level spell slots), he could fly for 198 minutes--about 3 hours--at a speed of 60. Doing so would eliminate the terrain penalty, resulting in:</p><p></p><p>3 hours * 6 mph = 18 miles.</p><p></p><p>Let's say he's clever, and he ascends (half movement) for the first half of his trip:</p><p>1.5 hours * .5 (6 mph) = 5 miles</p><p></p><p>then descends (double movement) for the second half:</p><p></p><p>1.5 hours * 2 (6 mph) = 18 miles</p><p></p><p>He's only gone 23 miles. Still not good enough.</p><p></p><p>But, if he could Hustle (double movement) during this time, he could go:</p><p></p><p>Ascending:</p><p>1.5 hours * .5 * 2 (6 mph) = 9 miles</p><p></p><p>Descending:</p><p>1.5 hours * 2 * 2 (6 mph) = 36 miles</p><p></p><p>Just good enough! In fact, he could accomplish this and still have a single 5th level spell slot open.</p><p></p><p>I know, I know: He could just take Overland Flight or Teleport as his 5th level spell. But for the sake of argument, let's say he doesn't.</p><p></p><p>I'm tempted to calculate the actual distance based on movement/round and rounds/hour. It works out to be slightly higher than the figures given in the Overland Movement table. He's got to move at the speed of plot, and the plot is movin' fast! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 2279369, member: 969"] Can you hustle while under the effect of the Fly spell? 1) YES. If you do the math, Hustling works out to effectively doing a "double move" every round for an hour. Since you can perform a "double move" while using the Fly spell, it should be allowed. 2) NO. Go read "Overland Flight". It specifically says you can hustle, even providing the specific rules for it. This implies you can't Hustle using the normal Fly spell. Here's the deal: One of the PC's is stranded about 45 miles from his destination. He's a sorcerer. He is alone. He is levelling up between sessions, and will start the session at 11th level. The terrain between himself and his destination is mountainous. Looking at the overland movement table, that means 3/4 movement. So a normal walker (with a speed of 30) could traverse that distance in: 45 miles / (3/4 (3 mph)) = 20 hours (2.5 days) Assuming he casts Fly on himself as much as possible (18 times, by using his 3rd, 4th, and 5th level spell slots), he could fly for 198 minutes--about 3 hours--at a speed of 60. Doing so would eliminate the terrain penalty, resulting in: 3 hours * 6 mph = 18 miles. Let's say he's clever, and he ascends (half movement) for the first half of his trip: 1.5 hours * .5 (6 mph) = 5 miles then descends (double movement) for the second half: 1.5 hours * 2 (6 mph) = 18 miles He's only gone 23 miles. Still not good enough. But, if he could Hustle (double movement) during this time, he could go: Ascending: 1.5 hours * .5 * 2 (6 mph) = 9 miles Descending: 1.5 hours * 2 * 2 (6 mph) = 36 miles Just good enough! In fact, he could accomplish this and still have a single 5th level spell slot open. I know, I know: He could just take Overland Flight or Teleport as his 5th level spell. But for the sake of argument, let's say he doesn't. I'm tempted to calculate the actual distance based on movement/round and rounds/hour. It works out to be slightly higher than the figures given in the Overland Movement table. He's got to move at the speed of plot, and the plot is movin' fast! :) Spider [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Overland movement (my players stay out)
Top