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General Tabletop Discussion
*Pathfinder & Starfinder
Overland movement (my players stay out)
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<blockquote data-quote="Nareau" data-source="post: 2281200" data-attributes="member: 969"><p>The party had found a scroll of Teleport, and the Sorcerer used it move the whole group into the middle of an enemy encampment for a commando-style rescue of the nation's high-priest (who had been kidnapped by wizards looking to slay his god). We ended the session right when the Teleport went off.</p><p></p><p>The Sorcerer was stranded because the Player was scheduled to work on the following gaming night. I decided (via DM fiat) that the PC didn't come along due to some kind of mishap reading the scroll (it was too high a level for him, but he technically should have made the caster check automatically).</p><p></p><p>The problem arises because last session took about 8 hours of game time. They rescued the priest and escorted him back to his temple in the capitol city. Just as they were breathing a sigh of relief, the wizards launched their attack. We ended the session with the PC's standing in a tower in the center of the city, with several huge fireballs exploding in the streets below them.</p><p></p><p>The sorcerer is 45 miles away, and has 8 hours to get there to bring the party back together. If the PC can't make it, the Player won't be able to play in our next session. Obviously, since I stranded him via DM fiat, I'm happy to bring him back in the same way. But I'm just exploring his alternatives, so everything will go smoothly.</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 2281200, member: 969"] The party had found a scroll of Teleport, and the Sorcerer used it move the whole group into the middle of an enemy encampment for a commando-style rescue of the nation's high-priest (who had been kidnapped by wizards looking to slay his god). We ended the session right when the Teleport went off. The Sorcerer was stranded because the Player was scheduled to work on the following gaming night. I decided (via DM fiat) that the PC didn't come along due to some kind of mishap reading the scroll (it was too high a level for him, but he technically should have made the caster check automatically). The problem arises because last session took about 8 hours of game time. They rescued the priest and escorted him back to his temple in the capitol city. Just as they were breathing a sigh of relief, the wizards launched their attack. We ended the session with the PC's standing in a tower in the center of the city, with several huge fireballs exploding in the streets below them. The sorcerer is 45 miles away, and has 8 hours to get there to bring the party back together. If the PC can't make it, the Player won't be able to play in our next session. Obviously, since I stranded him via DM fiat, I'm happy to bring him back in the same way. But I'm just exploring his alternatives, so everything will go smoothly. Spider [/QUOTE]
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Overland movement (my players stay out)
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