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General Tabletop Discussion
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Overland movement rules.. Wacky?
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<blockquote data-quote="Tetsuyama" data-source="post: 99577" data-attributes="member: 3521"><p>So, a few of us were sitting around the campfire/water cooler and discussing how odd the overland movement rules are. I wasn't able to find a thread on this, so here's a new thread.</p><p></p><p>Let's take an extreme example:</p><p></p><p>A party has, at the high-end of their movement scale, an unarmored Blade Dancer/Psychic Warrior with the Dash and Speed of Thought feats wearing Boots of Striding and Springing, for a total base movement of 150'/round (not as high as it could go, but it makes the example easy).</p><p></p><p>At the low end of the movement scale, a dwarven cleric wearing full plate, for a total base movement of 15'/round.</p><p></p><p>These translate to overland movements of 120 miles/day and 12 miles/day respectively (PHB, p. 143). Convenient numbers, eh?</p><p></p><p>If the party moves at the rate of the slowest character, 12 miles/day, the Blade Dancer has moved exactly 1/10th of her personal movement for 8 hours. But according to the rules, if she has to walk for a 9th hour so the party can make the next outpost, she must make a CON save, just like the cleric -- to walk a mile and a half. (For the record, the Blade Dancer above can *walk* a mile in 3:31.2)</p><p></p><p>This seems a bit whacked to me. Does anyone know of some more reasonable rules somewhere, or would someone perhaps care to suggest some good house rules for this?</p><p></p><p>Tetsuyama</p></blockquote><p></p>
[QUOTE="Tetsuyama, post: 99577, member: 3521"] So, a few of us were sitting around the campfire/water cooler and discussing how odd the overland movement rules are. I wasn't able to find a thread on this, so here's a new thread. Let's take an extreme example: A party has, at the high-end of their movement scale, an unarmored Blade Dancer/Psychic Warrior with the Dash and Speed of Thought feats wearing Boots of Striding and Springing, for a total base movement of 150'/round (not as high as it could go, but it makes the example easy). At the low end of the movement scale, a dwarven cleric wearing full plate, for a total base movement of 15'/round. These translate to overland movements of 120 miles/day and 12 miles/day respectively (PHB, p. 143). Convenient numbers, eh? If the party moves at the rate of the slowest character, 12 miles/day, the Blade Dancer has moved exactly 1/10th of her personal movement for 8 hours. But according to the rules, if she has to walk for a 9th hour so the party can make the next outpost, she must make a CON save, just like the cleric -- to walk a mile and a half. (For the record, the Blade Dancer above can *walk* a mile in 3:31.2) This seems a bit whacked to me. Does anyone know of some more reasonable rules somewhere, or would someone perhaps care to suggest some good house rules for this? Tetsuyama [/QUOTE]
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Overland movement rules.. Wacky?
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