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General Tabletop Discussion
*Dungeons & Dragons
Overland movement rules.. Wacky?
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<blockquote data-quote="melkoriii" data-source="post: 99596" data-attributes="member: 2162"><p>I would sugest giving the Boots of Sprinting and Striding to the Dwarf. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Seariously That dose sound stupid.</p><p></p><p>I look at it like this.</p><p></p><p>Blade Dancer/Psychic Warrior and Dash and Speed of thouhgt are not core rules.</p><p></p><p>The over land fatege rules were made before the ones above.</p><p></p><p>Now that does not stop you from useing a Monk but they dont get that high of speed IIRC. </p><p></p><p>In our game we only use the over land rules if the character is moving at 100% there speed or more (fast pace/running)</p><p></p><p>twice the time if moving 50% or less speed.</p></blockquote><p></p>
[QUOTE="melkoriii, post: 99596, member: 2162"] I would sugest giving the Boots of Sprinting and Striding to the Dwarf. :D Seariously That dose sound stupid. I look at it like this. Blade Dancer/Psychic Warrior and Dash and Speed of thouhgt are not core rules. The over land fatege rules were made before the ones above. Now that does not stop you from useing a Monk but they dont get that high of speed IIRC. In our game we only use the over land rules if the character is moving at 100% there speed or more (fast pace/running) twice the time if moving 50% or less speed. [/QUOTE]
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Overland movement rules.. Wacky?
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