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General Tabletop Discussion
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Overland movement rules.. Wacky?
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<blockquote data-quote="Tetsuyama" data-source="post: 99709" data-attributes="member: 3521"><p>True, walking (probably hiking, really) for 8 hours would be pretty tough on you. I would guess the schedule for most adventurers when walking overland looks something like this:</p><p></p><p>Over 24 hours:</p><p>8 hours sleep</p><p>2 hours breakfast, break camp</p><p></p><p>alternate 2 hours walking with 1 hour rest for 12 hours (making 8 hours of walking, 4 hours of rest)</p><p></p><p>2 hours making camp and dinner (actually three, since the last hour of rest above runs right into the 2 hours here).</p><p></p><p></p><p>Blade Dancer ridiculousness aside, let's look at some first level characters from the PHB/SRD. We can take the human rogue in leather armor, with a base move of 30' against the dwarven cleric in scale at 15'. At the 8th hour, the dwarf is exhausted from stumping along all day in medium armor (as compared with Legolas, Aragorn and Gimli in particular, not the stuff of which ballads are composed). The rogue has moved all day in light armor at half speed, but they make the same CON check for the 9th hour of travel, which the dwarven cleric, if your clerics are anything like our clerics, is *more* likely to make on average. Can the rogue possibly be as tired as the dwarf (barring a weird distribution of carried items in the party)?</p><p></p><p>The rogue may not be happy to have to walk that 9th (and maybe 10th) hour, but it seems like the dwarf should be *way* less happy. But given the distribution of stats in our games, it seems like the cleric would have at least 2, maybe 4 more points in CON than the rogue, which translates to the cleric being able to walk the extra hour almost every time, while the rogue gets carries a bit over half the time.</p><p></p><p>Seems like armor check penalty and/or encumbrance should be involved, and possibly % of base speed moved? Maybe a Fort save instead of CON, since a seasoned fighter seems more likely to make it through a forced march than a newbie. I think a formula (or circumstance bonus table) is emerging, but I don't have it quite yet... Thoughts?</p></blockquote><p></p>
[QUOTE="Tetsuyama, post: 99709, member: 3521"] True, walking (probably hiking, really) for 8 hours would be pretty tough on you. I would guess the schedule for most adventurers when walking overland looks something like this: Over 24 hours: 8 hours sleep 2 hours breakfast, break camp alternate 2 hours walking with 1 hour rest for 12 hours (making 8 hours of walking, 4 hours of rest) 2 hours making camp and dinner (actually three, since the last hour of rest above runs right into the 2 hours here). Blade Dancer ridiculousness aside, let's look at some first level characters from the PHB/SRD. We can take the human rogue in leather armor, with a base move of 30' against the dwarven cleric in scale at 15'. At the 8th hour, the dwarf is exhausted from stumping along all day in medium armor (as compared with Legolas, Aragorn and Gimli in particular, not the stuff of which ballads are composed). The rogue has moved all day in light armor at half speed, but they make the same CON check for the 9th hour of travel, which the dwarven cleric, if your clerics are anything like our clerics, is *more* likely to make on average. Can the rogue possibly be as tired as the dwarf (barring a weird distribution of carried items in the party)? The rogue may not be happy to have to walk that 9th (and maybe 10th) hour, but it seems like the dwarf should be *way* less happy. But given the distribution of stats in our games, it seems like the cleric would have at least 2, maybe 4 more points in CON than the rogue, which translates to the cleric being able to walk the extra hour almost every time, while the rogue gets carries a bit over half the time. Seems like armor check penalty and/or encumbrance should be involved, and possibly % of base speed moved? Maybe a Fort save instead of CON, since a seasoned fighter seems more likely to make it through a forced march than a newbie. I think a formula (or circumstance bonus table) is emerging, but I don't have it quite yet... Thoughts? [/QUOTE]
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