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Overland Travel: a return to Hexploration?
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<blockquote data-quote="Charger28Alpha" data-source="post: 4650147" data-attributes="member: 53949"><p>When dealing with overland travel I tend to what was done in the 2nd Edition Runequest adventures. That is I come up with a group of pre-made encounters, which I spring on the PCs as random encounters. This group includes opponents, and neutrals(many of which are drawn from groups or organizations that exist in this neck of the campaign world), weather (dependent on season) and terrain features (natural and man made which can preent an obstacle or information to PCs)</p><p></p><p>For example, you have an area in which bandits are a problem, in this case one of the encounters would be with a group of those bandits. After defeating them, if the players ask about tracking them to their lair you have let them place an adventure hook in their own mouths. If not, then they just move on. </p><p></p><p>As another example, the area they are traveling in sees a twice annual migration of herd animals. One encounter can be with the herd. The PCs have to decide whether they move through it or let it go by. This also can open up the door to introducing people or monsters that are tracking the herd for hunting purposes.</p></blockquote><p></p>
[QUOTE="Charger28Alpha, post: 4650147, member: 53949"] When dealing with overland travel I tend to what was done in the 2nd Edition Runequest adventures. That is I come up with a group of pre-made encounters, which I spring on the PCs as random encounters. This group includes opponents, and neutrals(many of which are drawn from groups or organizations that exist in this neck of the campaign world), weather (dependent on season) and terrain features (natural and man made which can preent an obstacle or information to PCs) For example, you have an area in which bandits are a problem, in this case one of the encounters would be with a group of those bandits. After defeating them, if the players ask about tracking them to their lair you have let them place an adventure hook in their own mouths. If not, then they just move on. As another example, the area they are traveling in sees a twice annual migration of herd animals. One encounter can be with the herd. The PCs have to decide whether they move through it or let it go by. This also can open up the door to introducing people or monsters that are tracking the herd for hunting purposes. [/QUOTE]
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