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Overland Travel: a return to Hexploration?
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<blockquote data-quote="mmadsen" data-source="post: 5600055" data-attributes="member: 1645"><p>Is all overland travel the same? I would not play the trek <em>to</em> the Keep on the Borderlands the same way I would play the search for the Caves of Chaos.</p><p></p><p>Incidentally, how do most people handle the requisite night attack? It should, after all, spell near-instant death for the bulk of the party.</p><p></p><p>That is when terrain tends to matter. If there's a road -- left over from the old empire -- between points A and B, you take it.</p><p></p><p>I don't think most players know enough about mounting a dangerous expedition to address realistic challenges. Unlike previous generations of gamers, they haven't read a lot of historical accounts of military campaigns, for instance; they've read fantasy novels and watched fantasy movies.</p><p></p><p>I like the term <em>hexploration</em>, but I don't think we should get hung up on hexes. A hex-less map works just fine for this.</p><p></p><p>The hunt becomes much more interesting when you are in fact hunting or being hunted. Instead of static encounter locations, have the opposing force -- or forces -- maneuver to meet the party on favored ground.</p><p></p><p>The goblins are watching the road from the keep, and they're watching the thin trail through the woods that the party used last time. The party finds that out the hard way.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5600055, member: 1645"] Is all overland travel the same? I would not play the trek [i]to[/i] the Keep on the Borderlands the same way I would play the search for the Caves of Chaos. Incidentally, how do most people handle the requisite night attack? It should, after all, spell near-instant death for the bulk of the party. That is when terrain tends to matter. If there's a road -- left over from the old empire -- between points A and B, you take it. I don't think most players know enough about mounting a dangerous expedition to address realistic challenges. Unlike previous generations of gamers, they haven't read a lot of historical accounts of military campaigns, for instance; they've read fantasy novels and watched fantasy movies. I like the term [i]hexploration[/i], but I don't think we should get hung up on hexes. A hex-less map works just fine for this. The hunt becomes much more interesting when you are in fact hunting or being hunted. Instead of static encounter locations, have the opposing force -- or forces -- maneuver to meet the party on favored ground. The goblins are watching the road from the keep, and they're watching the thin trail through the woods that the party used last time. The party finds that out the hard way. [/QUOTE]
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