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Overland Travel: a return to Hexploration?
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<blockquote data-quote="Melba Toast" data-source="post: 5600090" data-attributes="member: 80591"><p>[MENTION=1645]mmadsen[/MENTION]</p><p>Thank you for these constructive comments.</p><p></p><p>Lets keep it up.</p><p></p><p>[MENTION=51767]Red[/MENTION] Tonic</p><p>I think the scale would really depend on the amount of detail you want to include within the hexes and what it convenient for you. Older 2E and OD&D boxes used to come with huge poster-sized hex maps with fairly large hexes. These were fun and pretty to look at, but they were unmanageable at the game table. </p><p></p><p><a href="http://incompetech.com/graphpaper/hexagonal/" target="_blank">This site </a>lets you make custom-sized hex paper. I recommend setting the hex size at 0.15 or .2 if you want to map out large areas like countries or islands. </p><p></p><p>In Isle of Dread, each hex represented 6 miles. An unencumbered party could travel 4 hexes per day over easy terrain. It was down to one or two spaces in the mountains. In a way this all made gaming sense because it increases your chances of random encounters. Therefore: difficult terrain = more opportunities to get whacked. Still, I think there could be a more exciting way to handle the movement.</p></blockquote><p></p>
[QUOTE="Melba Toast, post: 5600090, member: 80591"] [MENTION=1645]mmadsen[/MENTION] Thank you for these constructive comments. Lets keep it up. [MENTION=51767]Red[/MENTION] Tonic I think the scale would really depend on the amount of detail you want to include within the hexes and what it convenient for you. Older 2E and OD&D boxes used to come with huge poster-sized hex maps with fairly large hexes. These were fun and pretty to look at, but they were unmanageable at the game table. [URL="http://incompetech.com/graphpaper/hexagonal/"]This site [/URL]lets you make custom-sized hex paper. I recommend setting the hex size at 0.15 or .2 if you want to map out large areas like countries or islands. In Isle of Dread, each hex represented 6 miles. An unencumbered party could travel 4 hexes per day over easy terrain. It was down to one or two spaces in the mountains. In a way this all made gaming sense because it increases your chances of random encounters. Therefore: difficult terrain = more opportunities to get whacked. Still, I think there could be a more exciting way to handle the movement. [/QUOTE]
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