Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Overland Travel: a return to Hexploration?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bullgrit" data-source="post: 5600917" data-attributes="member: 31216"><p>Handwaving overland travel makes baby Farlanghan cry.</p><p></p><p>When I DM overland travel, I use wandering monster rolls and charts. Generally:</p><p>Roll for a wandering encounter 3 times for day, (morning, midday, evening), and 2 times for night. 1 in 6 chance of an encounter. </p><p></p><p>Usually, if the traveling party gets an encounter, right after they finish it, (by defeating it or fleeing), I will roll once more to see if anything was attracted to the fight. It doesn't happen often, but occasionally, the party gets an immediate "follow up" encounter, and this is always interesting.</p><p></p><p>If I roll no encounters for a day and night, the period passing at the game table in about 2 minutes. That's long enough to have the feeling of at least acknowledging that a game day has passed, but usually not long enough for Players to get bored.</p><p></p><p>Basically, I like for overland travel to matter. I don't like skipping over a two-week journey. Skipping the journey makes the world seem less real, seem two-dimensional, only a painted backdrop.</p><p></p><p>Sometimes wilderness encounters are easy for the PCs, sometimes they are hard, depending on the party's levels and the terrain/area of the campaign world.</p><p></p><p>There are some PCs, (classes, builds), that shine in wilderness environments and wilderness encounters. I want them to feel useful. I don't want Players to think that only PCs designed for dungeon crawls are useful in my campaigns.</p><p></p><p>Now, I know some Players totally aren't used to playing through overland travel. I have Players at my table who didn't bother buying food for a two-week trip. They were trained from previous DMs that travel is just given lip service. I remember one Player, who had just joined our group, had to bum food and water off the other PCs. We all had fun playing up the idea that he was having to sleep on the cold, hard ground because he didn't buy *any* gear for travel.</p><p></p><p>I've also had Players who didn't think to just freakin' buy horses to make that week-long travel into just three days. They ended up getting twice as many wilderness encounters, and were at a disadvantage without good mobility during those encounters.</p><p></p><p>In my opinion, a campaign that doesn't play through overland travel with overcoming outdoor obstacles and getting wilderness encounters, is only half a campaign. Just a two-dimensional campaign.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5600917, member: 31216"] Handwaving overland travel makes baby Farlanghan cry. When I DM overland travel, I use wandering monster rolls and charts. Generally: Roll for a wandering encounter 3 times for day, (morning, midday, evening), and 2 times for night. 1 in 6 chance of an encounter. Usually, if the traveling party gets an encounter, right after they finish it, (by defeating it or fleeing), I will roll once more to see if anything was attracted to the fight. It doesn't happen often, but occasionally, the party gets an immediate "follow up" encounter, and this is always interesting. If I roll no encounters for a day and night, the period passing at the game table in about 2 minutes. That's long enough to have the feeling of at least acknowledging that a game day has passed, but usually not long enough for Players to get bored. Basically, I like for overland travel to matter. I don't like skipping over a two-week journey. Skipping the journey makes the world seem less real, seem two-dimensional, only a painted backdrop. Sometimes wilderness encounters are easy for the PCs, sometimes they are hard, depending on the party's levels and the terrain/area of the campaign world. There are some PCs, (classes, builds), that shine in wilderness environments and wilderness encounters. I want them to feel useful. I don't want Players to think that only PCs designed for dungeon crawls are useful in my campaigns. Now, I know some Players totally aren't used to playing through overland travel. I have Players at my table who didn't bother buying food for a two-week trip. They were trained from previous DMs that travel is just given lip service. I remember one Player, who had just joined our group, had to bum food and water off the other PCs. We all had fun playing up the idea that he was having to sleep on the cold, hard ground because he didn't buy *any* gear for travel. I've also had Players who didn't think to just freakin' buy horses to make that week-long travel into just three days. They ended up getting twice as many wilderness encounters, and were at a disadvantage without good mobility during those encounters. In my opinion, a campaign that doesn't play through overland travel with overcoming outdoor obstacles and getting wilderness encounters, is only half a campaign. Just a two-dimensional campaign. Bullgrit [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Overland Travel: a return to Hexploration?
Top