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Overland Travel: a return to Hexploration?
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<blockquote data-quote="Wik" data-source="post: 5601265" data-attributes="member: 40177"><p>I love this thread. I loved it way back when, and I still love it now.</p><p></p><p>Some more thoughts, picking up from where I left off:</p><p></p><p>1) Encounter Tables are your friend. Big ones. And not just tables of things to fight - they should include weather patterns, RP encounters, and encounters that could go in a zillion different directions depending on what the PCs do. Environmental hazards. All in the tables.</p><p></p><p>2) Don't forget environmental hazards. Horses are great and all... but I can tell you that they're useless in many environments. Trying to move horses in the Pacific Northwest, for example, is silly. Hell, WALKING in some parts of this forest is hard enough. There's a reason people sail everywhere...</p><p></p><p>3) I agree that a fight a day is overkill. You'd be better off having several days go by without nothing more than light rains, weather effects, and "local colour". But when fights happen, they should be BIG. Because PCs will go into it with all of their resources, most of the time.</p><p></p><p>4) Play around with stuff like food spoilage, infections, malaria, bad water, hypothermia, and everything else. </p><p></p><p>5) Also, if your players aren't really outdoorsy people, they're never really going to get the majesty of wilderness exploration. I can tell you this for a fact: a torch in the darkness just makes everything around you seem DARKER. It is damned cold in the morning, even in the summer. Drinking water fresh from a stream is heaven. And you will be scared out of your skull when it's dark and you hear something in the brush around you.</p></blockquote><p></p>
[QUOTE="Wik, post: 5601265, member: 40177"] I love this thread. I loved it way back when, and I still love it now. Some more thoughts, picking up from where I left off: 1) Encounter Tables are your friend. Big ones. And not just tables of things to fight - they should include weather patterns, RP encounters, and encounters that could go in a zillion different directions depending on what the PCs do. Environmental hazards. All in the tables. 2) Don't forget environmental hazards. Horses are great and all... but I can tell you that they're useless in many environments. Trying to move horses in the Pacific Northwest, for example, is silly. Hell, WALKING in some parts of this forest is hard enough. There's a reason people sail everywhere... 3) I agree that a fight a day is overkill. You'd be better off having several days go by without nothing more than light rains, weather effects, and "local colour". But when fights happen, they should be BIG. Because PCs will go into it with all of their resources, most of the time. 4) Play around with stuff like food spoilage, infections, malaria, bad water, hypothermia, and everything else. 5) Also, if your players aren't really outdoorsy people, they're never really going to get the majesty of wilderness exploration. I can tell you this for a fact: a torch in the darkness just makes everything around you seem DARKER. It is damned cold in the morning, even in the summer. Drinking water fresh from a stream is heaven. And you will be scared out of your skull when it's dark and you hear something in the brush around you. [/QUOTE]
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