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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Overland travel as a skill challenge
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<blockquote data-quote="babinro" data-source="post: 5071669" data-attributes="member: 67482"><p>This has been my groups most common use of a skill challenge. </p><p></p><p>If they do not know much about the terrain or the exact destination, the first parts of the challenge are spent in town gathering information. Making good use of Streetwise, Diplomacy checks and the like. If the information is difficult to come across these checks can lead to Intimidate, Bluff, Stealth and Thievery checks as well. Successes here often provide benefits on the actual journey. Be they +2 or +5 modifiers to rolls made. Improved terrain conditions for the PC's in encounter circumstances. Even a guide NPC who requires protection in combat along the way. Or less checks required to reach a destination. Failures of course lead to the exact opposite of the above.</p><p></p><p>The actual journey makes use of things like Knowledge checks, Athletics, Acrobatics, Perception in order to understand the terrain. I often plan to have at least one encounter on the trip for sure, but based on the performance of the PC's, they can continue the skill challenge to avoid it completely if their mastery of the terrain is sufficient. Successes here make the journey a safe one that can reward PC's with the experience that would have been gained from encounters and possibly magical items. Failures leading to things such as loss of healing surges and encounters with local wildlife in increasingly difficult terrain (fighting along the edges of a Brier patch is hard work)</p><p></p><p>The skill challenge could also go to the extent to cover matters like hunting, finding water and shelter. Failing these parts of the challenge could imbue penalties in combat such as a -1 to all die rolls until a condition is met.</p><p></p><p>I like this type of challenge as it makes the journey to a dungeon interesting and meaningful. It also places more than enough room for each type of class to excel at their skills as well as struggle with them.</p></blockquote><p></p>
[QUOTE="babinro, post: 5071669, member: 67482"] This has been my groups most common use of a skill challenge. If they do not know much about the terrain or the exact destination, the first parts of the challenge are spent in town gathering information. Making good use of Streetwise, Diplomacy checks and the like. If the information is difficult to come across these checks can lead to Intimidate, Bluff, Stealth and Thievery checks as well. Successes here often provide benefits on the actual journey. Be they +2 or +5 modifiers to rolls made. Improved terrain conditions for the PC's in encounter circumstances. Even a guide NPC who requires protection in combat along the way. Or less checks required to reach a destination. Failures of course lead to the exact opposite of the above. The actual journey makes use of things like Knowledge checks, Athletics, Acrobatics, Perception in order to understand the terrain. I often plan to have at least one encounter on the trip for sure, but based on the performance of the PC's, they can continue the skill challenge to avoid it completely if their mastery of the terrain is sufficient. Successes here make the journey a safe one that can reward PC's with the experience that would have been gained from encounters and possibly magical items. Failures leading to things such as loss of healing surges and encounters with local wildlife in increasingly difficult terrain (fighting along the edges of a Brier patch is hard work) The skill challenge could also go to the extent to cover matters like hunting, finding water and shelter. Failing these parts of the challenge could imbue penalties in combat such as a -1 to all die rolls until a condition is met. I like this type of challenge as it makes the journey to a dungeon interesting and meaningful. It also places more than enough room for each type of class to excel at their skills as well as struggle with them. [/QUOTE]
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Overland travel as a skill challenge
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