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Overland Treks - suggestions?
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<blockquote data-quote="Guilt Puppy" data-source="post: 407472" data-attributes="member: 6521"><p>I'm running something very similar... Party will be a lot higher level (11th or 12th by the time they start), but same general principle: Long overland quest, lots of barren-ness.</p><p></p><p>First thing I'll be doing is writing up stats for the weird creatures that inhabit the place... Basically, they'll be MM monsters with a few changes to what they do, and big changes to physical form. I can forward you copies of these once they're written up (they will be primarily undead, esp. as the party approaches its goal), although their CR's are going to be generally high.</p><p></p><p>More useful are the changes in locales, et cetera I'm planning... I have a concurrent thread with a similar topic in this forum, so you might want to check that out from time to time as well. (I'm sure I'll be checking this one: the Gravelands rock, for instance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>BTW, what's the party's ultimate goal? Mine will be following a lich, trying to prevent his becoming a god, and once successful they'll be diverted toward discovering just where he was going...</p><p></p><p>If your players are doing something similar (on a pursuit, or with a clear goal), you might want to consider having something pursue <em>them</em>... The players are forced to cover their tracks, and if they're smart, can say "oh, we tracked this guy by noticing how he did such-and-such, so we'd better do something to keep the guys tracking us from discovering the same."</p><p></p><p>Of course, who's tracking them? Depends on the history of your campaign... Alternately, you could have it be something that emerges from the new landscape: They steal the +3 Longsword of Some Balanced but Cool Power, and the warlord who once owned it rises from the dead after they've left, and summons up his former troops to track them down.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 407472, member: 6521"] I'm running something very similar... Party will be a lot higher level (11th or 12th by the time they start), but same general principle: Long overland quest, lots of barren-ness. First thing I'll be doing is writing up stats for the weird creatures that inhabit the place... Basically, they'll be MM monsters with a few changes to what they do, and big changes to physical form. I can forward you copies of these once they're written up (they will be primarily undead, esp. as the party approaches its goal), although their CR's are going to be generally high. More useful are the changes in locales, et cetera I'm planning... I have a concurrent thread with a similar topic in this forum, so you might want to check that out from time to time as well. (I'm sure I'll be checking this one: the Gravelands rock, for instance :) ) BTW, what's the party's ultimate goal? Mine will be following a lich, trying to prevent his becoming a god, and once successful they'll be diverted toward discovering just where he was going... If your players are doing something similar (on a pursuit, or with a clear goal), you might want to consider having something pursue [i]them[/i]... The players are forced to cover their tracks, and if they're smart, can say "oh, we tracked this guy by noticing how he did such-and-such, so we'd better do something to keep the guys tracking us from discovering the same." Of course, who's tracking them? Depends on the history of your campaign... Alternately, you could have it be something that emerges from the new landscape: They steal the +3 Longsword of Some Balanced but Cool Power, and the warlord who once owned it rises from the dead after they've left, and summons up his former troops to track them down. [/QUOTE]
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