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OVERLANDER - Grand Strategy Campaign - Looking for Commanders, Kingdom Builders, and Roleplayers! [Online]
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<blockquote data-quote="Overlander_MP" data-source="post: 9631725" data-attributes="member: 7052027"><p>I'm looking to recruit a large and diverse group of players for a large-scale Grand Strategy roleplay campaign using a custom system called <strong>Overlander.</strong> I am eager to invite players of all kinds to fulfill different roles in this campaign and community: wargamers who simply wish to fight battles, strategists and diplomats who like to negotiate and plot, and worldbuilders and RPG players who would like to participate in this world in the midst of this chaotic free-for-all war.</p><p></p><p>The game itself combines tactical miniature-esque battles with a long-term, kingdom-building campaign. Players can command their warbands, fight to conquer territories, and carve out a domain in this changing world. Others might see fit to focus on the development of their realm instead, using tax and trade to grow their coffers instead. It is encouraged to team up into factions and realms so each player can spend their time doing what they enjoy most, whether that is fighting, diplomacy, or strategy.</p><p></p><p>The war campaign is driven by player-initiated battles. There's no rigid schedule—simply declare your intent to conquer a territory, assault a rival's realm or trade routes, or tackle a pre-made Quest Battle. Any other player can then step up to contest you in battle, scheduling the fight at a time that works for both of you. Victory in these battles, along with the conquest of lands and completion of key objectives, earns you the resources needed to recruit new warriors, build infrastructure across your territories, and issue new edicts to solidify your rule.</p><p></p><p>Between battles, you have many other options to further the goals of your faction:</p><p></p><p><strong>Kingdom Development</strong>. Exploit local resources, construct new buildings, and expand your rule while managing your control over your domain to avoid violent uprisings.</p><p></p><p><strong>Edicts.</strong> Sign orders and laws to influence both internal and external affairs through measures such as taxes, martial law, festivals, sabotage, or political assassinations.</p><p></p><p><strong>Trade.</strong> Exchange key resources such as iron or lumber with other players or neutral trading hubs.</p><p></p><p><strong>Diplomacy.</strong> Engage with other players to forge steadfast alliances or bitter rivalries to either cooperate or compete for objectives.</p><p></p><p>The setting is a pseudo-historical fantasy realm, drawing inspiration from various bronze age up to early medieval cultures. A full campaign lasts about 6 weeks.</p><p></p><p>If are curious about the ruleset or more details about the campaign and the world it is set in, you can reach me directly on Discord at sporeon3575 or right here. I'll gladly provide a copy of the rules to read at your pace and answer any questions you might have.</p></blockquote><p></p>
[QUOTE="Overlander_MP, post: 9631725, member: 7052027"] I'm looking to recruit a large and diverse group of players for a large-scale Grand Strategy roleplay campaign using a custom system called [B]Overlander.[/B] I am eager to invite players of all kinds to fulfill different roles in this campaign and community: wargamers who simply wish to fight battles, strategists and diplomats who like to negotiate and plot, and worldbuilders and RPG players who would like to participate in this world in the midst of this chaotic free-for-all war. The game itself combines tactical miniature-esque battles with a long-term, kingdom-building campaign. Players can command their warbands, fight to conquer territories, and carve out a domain in this changing world. Others might see fit to focus on the development of their realm instead, using tax and trade to grow their coffers instead. It is encouraged to team up into factions and realms so each player can spend their time doing what they enjoy most, whether that is fighting, diplomacy, or strategy. The war campaign is driven by player-initiated battles. There's no rigid schedule—simply declare your intent to conquer a territory, assault a rival's realm or trade routes, or tackle a pre-made Quest Battle. Any other player can then step up to contest you in battle, scheduling the fight at a time that works for both of you. Victory in these battles, along with the conquest of lands and completion of key objectives, earns you the resources needed to recruit new warriors, build infrastructure across your territories, and issue new edicts to solidify your rule. Between battles, you have many other options to further the goals of your faction: [B]Kingdom Development[/B]. Exploit local resources, construct new buildings, and expand your rule while managing your control over your domain to avoid violent uprisings. [B]Edicts.[/B] Sign orders and laws to influence both internal and external affairs through measures such as taxes, martial law, festivals, sabotage, or political assassinations. [B]Trade.[/B] Exchange key resources such as iron or lumber with other players or neutral trading hubs. [B]Diplomacy.[/B] Engage with other players to forge steadfast alliances or bitter rivalries to either cooperate or compete for objectives. The setting is a pseudo-historical fantasy realm, drawing inspiration from various bronze age up to early medieval cultures. A full campaign lasts about 6 weeks. If are curious about the ruleset or more details about the campaign and the world it is set in, you can reach me directly on Discord at sporeon3575 or right here. I'll gladly provide a copy of the rules to read at your pace and answer any questions you might have. [/QUOTE]
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OVERLANDER - Grand Strategy Campaign - Looking for Commanders, Kingdom Builders, and Roleplayers! [Online]
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