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<blockquote data-quote="fba827" data-source="post: 1775454" data-attributes="member: 807"><p>for the face man role, you can either roll for initiative - this may come off as unfair, however, if they have vastly different init modifiers so check their init mods before suggesting this method. Alternatively, and this is a meta-game solution, simply make them alternate between encounter or between game sessions or per game-session hour.. or whatever time frame you think will be fairest and keep the other from getting bored.</p><p></p><p>As for the rogue thing - as already said by Particle Man, having more than one rogue to check for traps, etc is a good thing. The other option is to encourage the Aid Another action on skills. (Those with the lower skill mods simply attempt to help the first by beating a DC 10, if successful, add +2 to the higher persons check)... of course, this only works up to a certain point - how many people can logically be around the trap/lock getting in on it trying to work and help. etc.</p><p></p><p>Aid another may also help the faceman role issue if they are both trying to do it via diplomacy and skill (as opposed to casting enchantments).</p></blockquote><p></p>
[QUOTE="fba827, post: 1775454, member: 807"] for the face man role, you can either roll for initiative - this may come off as unfair, however, if they have vastly different init modifiers so check their init mods before suggesting this method. Alternatively, and this is a meta-game solution, simply make them alternate between encounter or between game sessions or per game-session hour.. or whatever time frame you think will be fairest and keep the other from getting bored. As for the rogue thing - as already said by Particle Man, having more than one rogue to check for traps, etc is a good thing. The other option is to encourage the Aid Another action on skills. (Those with the lower skill mods simply attempt to help the first by beating a DC 10, if successful, add +2 to the higher persons check)... of course, this only works up to a certain point - how many people can logically be around the trap/lock getting in on it trying to work and help. etc. Aid another may also help the faceman role issue if they are both trying to do it via diplomacy and skill (as opposed to casting enchantments). [/QUOTE]
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