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General Tabletop Discussion
*Pathfinder & Starfinder
Overlooked, underappreciated, spells and powers
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<blockquote data-quote="KarinsDad" data-source="post: 2158292" data-attributes="member: 2011"><p>What's so special about Sanctuary?</p><p></p><p>It 100% prevents you from attacking your opponents (unless you want to give it up), but doesn't necessarily prevent your opponents from attacking you. And, the DC on it is low.</p><p></p><p>So although you can occasionally heal and/or buff using it with some small measure of safety, your opponents are still attacking someone else in your group (assuming you are not alone). It doesn't really gain that much in most circumstances except use up a spell and use up a round casting it where a Cleric can often just take a 5 foot step and cast relatively safely anyway without giving up the extra spell and the extra round.</p><p></p><p>The main uses for it are to cast it before moving past a boatload of enemies and preventing some of them from getting Attack of Opportunities against you, or to use it to run away from a group of opponents where only some of them can attack while pursuing. Even using it to heal allies somewhat unmolested seems to be more of a lose/lose situation since most Clerics seem to be able to do that in combat without using it.</p><p></p><p>Is there something I am missing with it?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2158292, member: 2011"] What's so special about Sanctuary? It 100% prevents you from attacking your opponents (unless you want to give it up), but doesn't necessarily prevent your opponents from attacking you. And, the DC on it is low. So although you can occasionally heal and/or buff using it with some small measure of safety, your opponents are still attacking someone else in your group (assuming you are not alone). It doesn't really gain that much in most circumstances except use up a spell and use up a round casting it where a Cleric can often just take a 5 foot step and cast relatively safely anyway without giving up the extra spell and the extra round. The main uses for it are to cast it before moving past a boatload of enemies and preventing some of them from getting Attack of Opportunities against you, or to use it to run away from a group of opponents where only some of them can attack while pursuing. Even using it to heal allies somewhat unmolested seems to be more of a lose/lose situation since most Clerics seem to be able to do that in combat without using it. Is there something I am missing with it? [/QUOTE]
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Community
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Overlooked, underappreciated, spells and powers
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