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General Tabletop Discussion
*Dungeons & Dragons
OVERLY CRITICAL: Sucking the joy out of the game.
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<blockquote data-quote="Chaosmancer" data-source="post: 7875503" data-attributes="member: 6801228"><p>Yeah, I can be like that sometimes. I try not to be, and sometimes I just bite my tongue, but there are other times when something just didn't work or wasn't fun. </p><p></p><p>Usually it isn't a major problem, most of my DM's are people I DM'd for first, and they know I am equally hard on myself and highly-critical of my own games. So, they don't take anything personally. </p><p></p><p>I do feel bad about a time in an online game a newer DM (first campaign, but we were a year or two into by this point) pulled a really heavy handed dues ex machina that kind of ruined an entire session for me. He asked how we liked the game after, and I pointed out how the heavy handed move and his obvious reluctance to let the villains fully unload on us kind of ruined the fight for me, because I knew we were in a hopeless situation and we weren't saved by anything we did, we were saved because he wanted the entire fight to be hopeless and then us be saved by plot. I think I hurt his feelings a little, and I told him even then that I loved the campaign, it was just this one session wasn't fun. </p><p></p><p>But, I think one thing that really matters is the place the criticism comes from and how nitpicky it is. "Why didn't the villains use this more tactical sound plan in battle" is just being a jerk IMO, "Wait, what even is the villain's motivation in this campaign, and why are we supposed to just allow this to happen" can be more of a trying to improve the story.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7875503, member: 6801228"] Yeah, I can be like that sometimes. I try not to be, and sometimes I just bite my tongue, but there are other times when something just didn't work or wasn't fun. Usually it isn't a major problem, most of my DM's are people I DM'd for first, and they know I am equally hard on myself and highly-critical of my own games. So, they don't take anything personally. I do feel bad about a time in an online game a newer DM (first campaign, but we were a year or two into by this point) pulled a really heavy handed dues ex machina that kind of ruined an entire session for me. He asked how we liked the game after, and I pointed out how the heavy handed move and his obvious reluctance to let the villains fully unload on us kind of ruined the fight for me, because I knew we were in a hopeless situation and we weren't saved by anything we did, we were saved because he wanted the entire fight to be hopeless and then us be saved by plot. I think I hurt his feelings a little, and I told him even then that I loved the campaign, it was just this one session wasn't fun. But, I think one thing that really matters is the place the criticism comes from and how nitpicky it is. "Why didn't the villains use this more tactical sound plan in battle" is just being a jerk IMO, "Wait, what even is the villain's motivation in this campaign, and why are we supposed to just allow this to happen" can be more of a trying to improve the story. [/QUOTE]
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OVERLY CRITICAL: Sucking the joy out of the game.
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