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General Tabletop Discussion
*Dungeons & Dragons
OVERLY CRITICAL: Sucking the joy out of the game.
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<blockquote data-quote="ad_hoc" data-source="post: 7875528" data-attributes="member: 6748898"><p>I would start by answering the question asked.</p><p></p><p>"Did you guys have fun?"</p><p></p><p>If the answer is no then there really is a problem.</p><p></p><p>If the answer is yes then say so.</p><p></p><p>There is a fine line in there. I like to ask the table after a session if they had a good time. I don't want something to bug someone and have them eventually quit the game because it never changes. Better to hear about it now and see if we can change things to make it more fun for them.</p><p></p><p>So I guess the question you need to ask yourself is, if your complaints aren't being addressed will you quit over it? Is the game not fun because of these things? If the answer is no you should probably let it go.</p><p></p><p>There is also room in there for constructive feedback about DM skills. I think these should be broad and not about any specific thing.</p><p></p><p>Here is an example of a real conversation:</p><p></p><p>Friend: How was my DMing?</p><p>Me: I had a lot of fun. I think something you're much better at than me is getting into the role of the NPCs and having great dialogue with us.</p><p>Friend: Oh great.</p><p>Me: I think one thing I'm really good at is pacing. Knowing when to narrate the end of a scene and the beginning of a new one to keep things going. I think getting a feeling for that just happens in time.</p><p></p><p>So it's not a thing my friend did wrong, just an area where they could find the most improvement.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7875528, member: 6748898"] I would start by answering the question asked. "Did you guys have fun?" If the answer is no then there really is a problem. If the answer is yes then say so. There is a fine line in there. I like to ask the table after a session if they had a good time. I don't want something to bug someone and have them eventually quit the game because it never changes. Better to hear about it now and see if we can change things to make it more fun for them. So I guess the question you need to ask yourself is, if your complaints aren't being addressed will you quit over it? Is the game not fun because of these things? If the answer is no you should probably let it go. There is also room in there for constructive feedback about DM skills. I think these should be broad and not about any specific thing. Here is an example of a real conversation: Friend: How was my DMing? Me: I had a lot of fun. I think something you're much better at than me is getting into the role of the NPCs and having great dialogue with us. Friend: Oh great. Me: I think one thing I'm really good at is pacing. Knowing when to narrate the end of a scene and the beginning of a new one to keep things going. I think getting a feeling for that just happens in time. So it's not a thing my friend did wrong, just an area where they could find the most improvement. [/QUOTE]
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OVERLY CRITICAL: Sucking the joy out of the game.
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