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Overplanning?
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<blockquote data-quote="pjrake" data-source="post: 5373186" data-attributes="member: 31428"><p>I'm more of an improvised DM, but lately I've been listening to podcasts and reading articles on how to improve as a DM, and many mention that as a DM, you should plan out your sessions well, even if you improvise.</p><p></p><p>So here is a sample encounter regarding Skill Challenge. As I'm planning this, I'm getting a bit overwhelmed. Maybe I'm just over planning, and might feel there won't be a flow during actual game. Anyway, below is the notes for the upcoming encounter. Let me know what are your thoughts. Thanks!</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Skill Challenge: The Magic Mouth (Encounter Level 7, 600 XP)</p><p></p><p> </p><p>Magical runes are burned on the wooden door, forming the shape of a large mouth, and the door handle has been removed.</p><p></p><p>Magic Mouth:</p><p>* Door has magic lock (DC 33)</p><p>* Magic mouth on door; speaks common (w/ dwarven accent)</p><p></p><p>Petris Giantcrippler:</p><p>* Male dwarven soul</p><p>* Cannot see; ask for numbers in party</p><p>* Too many intruders lately</p><p>* Upset if hears voice of an orc</p><p></p><p>Q. What Are You Doing Here?</p><p>He says, “I’m one of the original miners of this fine establishment… until a boulder bashed my skull, and my soul has been trapped here ever since.”</p><p></p><p>Q. Where Is The Beholder?</p><p>He says, “He’s locked up in his lair below, dealing with a group of robed men. Apparently, a group of adventurers were here and killed off a power wizard that was part of a secret cult or something. He’s also pissed off ‘cause they stole some flaming shield or something. That wouldn’t be you guys, eh?”</p><p></p><p>Q. Who Are These Robed Men?</p><p>He says, “Some group that has been running the town outside. It appears all the important folks are part of this cult, including the governor, or mayor, or priest or something.”</p><p></p><p>Q. How Can We Get Past the Door?</p><p>He says, “You need the magic key. You appear harmless enough, so I’ll give it to you. Here…” spits out from mouth.</p><p></p><p>Skill Challenge Specifics:</p><p>* Need six success (before three failures)</p><p>* Moderate (DC 16); Hard (DC 23)</p><p>* Seven skills (first five are primary):</p><p> 1. Dungeoneering (dwarf built the dungeon)</p><p> 2. Arcana (magic key)</p><p> 3. History (dungeon was built as a shrine)</p><p> 4. Religion (shrine of Kord, page 50 RC)</p><p> 5. Diplomacy (convince they are good party)</p><p> 6. Nature</p><p> 7. Perception</p></blockquote><p></p>
[QUOTE="pjrake, post: 5373186, member: 31428"] I'm more of an improvised DM, but lately I've been listening to podcasts and reading articles on how to improve as a DM, and many mention that as a DM, you should plan out your sessions well, even if you improvise. So here is a sample encounter regarding Skill Challenge. As I'm planning this, I'm getting a bit overwhelmed. Maybe I'm just over planning, and might feel there won't be a flow during actual game. Anyway, below is the notes for the upcoming encounter. Let me know what are your thoughts. Thanks! Skill Challenge: The Magic Mouth (Encounter Level 7, 600 XP) Magical runes are burned on the wooden door, forming the shape of a large mouth, and the door handle has been removed. Magic Mouth: * Door has magic lock (DC 33) * Magic mouth on door; speaks common (w/ dwarven accent) Petris Giantcrippler: * Male dwarven soul * Cannot see; ask for numbers in party * Too many intruders lately * Upset if hears voice of an orc Q. What Are You Doing Here? He says, “I’m one of the original miners of this fine establishment… until a boulder bashed my skull, and my soul has been trapped here ever since.” Q. Where Is The Beholder? He says, “He’s locked up in his lair below, dealing with a group of robed men. Apparently, a group of adventurers were here and killed off a power wizard that was part of a secret cult or something. He’s also pissed off ‘cause they stole some flaming shield or something. That wouldn’t be you guys, eh?” Q. Who Are These Robed Men? He says, “Some group that has been running the town outside. It appears all the important folks are part of this cult, including the governor, or mayor, or priest or something.” Q. How Can We Get Past the Door? He says, “You need the magic key. You appear harmless enough, so I’ll give it to you. Here…” spits out from mouth. Skill Challenge Specifics: * Need six success (before three failures) * Moderate (DC 16); Hard (DC 23) * Seven skills (first five are primary): 1. Dungeoneering (dwarf built the dungeon) 2. Arcana (magic key) 3. History (dungeon was built as a shrine) 4. Religion (shrine of Kord, page 50 RC) 5. Diplomacy (convince they are good party) 6. Nature 7. Perception [/QUOTE]
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