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Overpowered characters - how to deal with them?
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<blockquote data-quote="Banshee16" data-source="post: 2700147" data-attributes="member: 7883"><p>Losing some of the fun is about it. I know that the campaign was starting to wear on me in any case.....it's been a marathon 7-8 years now, running through most of the core Planescape material, plenty of home grown stuff, the Great Modron March, and now we're two adventures away from finishing Dead Gods. But though it's been awesome I'm just getting tired of it, and need a change, if that makes any sense.</p><p></p><p>The monk hasn't been helping, as the dynamics of the group arrived when he joined. The rest of the characters watch as their characters struggle and work together to survive, and he turns around and acts as the main combatant, and just seems to decimate everything. And I'm talking like taking 1-2 rounds to take out higher level humanoid opponents. It doesn't happen all the time....he has trouble with displacer beasts for instance....but in the last game he was caught against a drow cleric of higher level, and the drow used something like 4 harm spells, slay living, destruction, and cause critical wounds against him, and he either passed his saves, or SR rolls failed to penetrate, etc. And the opponent had an attack bonus of something like +8, so the only way he was going to hit was on a roll of 20.</p><p></p><p>That same opponent, against other party members, likely would have killed one of the characters. But the monk fought him to a draw. Some of the others in the group feel like secondary characters in comparison with him.....ie. they're there to heal him up if he does get beaten down, or save him if he gets in over his head.</p><p></p><p>Even the druid, who is the highest level character....he's effective, but he can't do everything, and he has weaknesses. The monk just seems to roll over everything....drow necromancers? Check. High-level giant fighters. Check. Part of this is smart playing....judicious uses of trips, Improved Trip feat, etc.</p><p></p><p>There may be less magic items than normal amongst the rest of the party. I'd have to check. This is a group that doesn't tend to loot the dead, since they're not metagaming so much. They tend to focus on a goal...ie. finding an NPC they need to locate....and while going through a location, they won't search bodies, and don't search every room, but focus on finding the guy, etc.</p><p></p><p>The monk has nothing.....he's got a straw hat, a linen robe, and that's it. I think his starting Dex was 18, and his Wis 14, and he's up to 22 and 18 respectively. Something like that. May not be the exact numbers though...I can't remember. I remember that I did run through the numbers, and they added up correctly.</p><p></p><p>The party consists of:</p><p></p><p>Human druid 14</p><p>Human ranger/cleric/windwalker 10</p><p>Half-celestial ranger/sorcrerer/sensate 11</p><p>Halfling fighter 8 (he's lost several levels permanently to level drain)</p><p>Elf wizard 11</p><p>Human bard 11</p><p>Dwarf monk 13</p><p></p><p>The spread of levels is a little uneven....due to raise dead/reincarnation penalties etc. The elf and halfling in particular have been reincarnated I think 3 times each.</p><p></p><p>The player of the monk is a good player and a nice guy...it's just the character I think that is getting a little frustrating.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 2700147, member: 7883"] Losing some of the fun is about it. I know that the campaign was starting to wear on me in any case.....it's been a marathon 7-8 years now, running through most of the core Planescape material, plenty of home grown stuff, the Great Modron March, and now we're two adventures away from finishing Dead Gods. But though it's been awesome I'm just getting tired of it, and need a change, if that makes any sense. The monk hasn't been helping, as the dynamics of the group arrived when he joined. The rest of the characters watch as their characters struggle and work together to survive, and he turns around and acts as the main combatant, and just seems to decimate everything. And I'm talking like taking 1-2 rounds to take out higher level humanoid opponents. It doesn't happen all the time....he has trouble with displacer beasts for instance....but in the last game he was caught against a drow cleric of higher level, and the drow used something like 4 harm spells, slay living, destruction, and cause critical wounds against him, and he either passed his saves, or SR rolls failed to penetrate, etc. And the opponent had an attack bonus of something like +8, so the only way he was going to hit was on a roll of 20. That same opponent, against other party members, likely would have killed one of the characters. But the monk fought him to a draw. Some of the others in the group feel like secondary characters in comparison with him.....ie. they're there to heal him up if he does get beaten down, or save him if he gets in over his head. Even the druid, who is the highest level character....he's effective, but he can't do everything, and he has weaknesses. The monk just seems to roll over everything....drow necromancers? Check. High-level giant fighters. Check. Part of this is smart playing....judicious uses of trips, Improved Trip feat, etc. There may be less magic items than normal amongst the rest of the party. I'd have to check. This is a group that doesn't tend to loot the dead, since they're not metagaming so much. They tend to focus on a goal...ie. finding an NPC they need to locate....and while going through a location, they won't search bodies, and don't search every room, but focus on finding the guy, etc. The monk has nothing.....he's got a straw hat, a linen robe, and that's it. I think his starting Dex was 18, and his Wis 14, and he's up to 22 and 18 respectively. Something like that. May not be the exact numbers though...I can't remember. I remember that I did run through the numbers, and they added up correctly. The party consists of: Human druid 14 Human ranger/cleric/windwalker 10 Half-celestial ranger/sorcrerer/sensate 11 Halfling fighter 8 (he's lost several levels permanently to level drain) Elf wizard 11 Human bard 11 Dwarf monk 13 The spread of levels is a little uneven....due to raise dead/reincarnation penalties etc. The elf and halfling in particular have been reincarnated I think 3 times each. The player of the monk is a good player and a nice guy...it's just the character I think that is getting a little frustrating. Banshee [/QUOTE]
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